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Physics Lab 3: Momentum
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Nov 16, 2012 @ 7:18pm
Dec 1, 2012 @ 6:31pm
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In 1 collection by Positron
Aperture Physics Lab
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Description
The third in my series of puzzles inspired by real physics.

Momentum is related to mass and velocity and is conserved during a collision (except when friction gets invovled, greatly complicating things, which is why physics professors accross the world use the phrase "ignoring friction" on a regular basis). When two objects collide, momentum is transferred between them but the total momentum stays the same.

I've modded my PTI editor so that there is now a placement helper above the faith plate. This greatly reduces the chance that the cube will hit the edge of the portal on its way through.
69 Comments
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IL_Giudice Jan 12 @ 10:29am 
Way too similar to lab 2. The mechanic is pretty the same. Still fun and nice map design. 6.5/10
gclausen17 Jan 2 @ 2:10pm 
AWESOME map. One that makes you feel like your a genious or just a shmuck with a crazy stroke of luck...
ithilanor Nov 6, 2013 @ 1:51pm 
Liked this one, too! I like the way you think-incorporate these ideas into bigger puzzles, and they'll be excellent.
Nox Deleo Jan 28, 2013 @ 7:57am 
Simple, yet elegant.
Bayram Jan 12, 2013 @ 3:36pm 
OK, so you re-used cube collisions from Lab 2, but it was still interesting. I appreciate how hard it must be to make this work. If you could just combine your novel features with more challenging puzzles ...
XtremelyNooby Dec 29, 2012 @ 7:04pm 
Nicely done with the chamber.
Rapczynskier Dec 15, 2012 @ 10:09am 
Good puzzle, but again not really seeing the theme. Figured there'd be something with speed/velocity for momentum.
Ghostkonrad Dec 5, 2012 @ 2:45pm 
Pretty easy, but really clever and funny!
Positron  [author] Dec 1, 2012 @ 6:38pm 
Small update! The target above the faith plate will now automatically position a portal that you shoot on it, so you shouldn't have to reset and retry the cube launch so many times.
faust2.teil Nov 28, 2012 @ 12:08pm 
I could have done with a little less walking to reset things when the cube took a bad bounce and fizzled or if the cube hit the side of the portal on the way through.