Portal 2

Portal 2

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The Great Escape - Pt one: Jail Bird

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The Great Escape - Pt one: Jail Bird

In 1 collection by SteventheSlayer
Map Design
7 items
You, test subject 1034518 , were testing yet another test chamber with ease, when the tests breaks and you drop into the service tunnels. You will have to make your way out of the factory, but not without getting revenge.

Update 1.0;
-Added additional lighting
-Changed momentum room ti make it much more of a puzzle.

Update 1.1:
-Tweaked a couple small things.
-Added some fizzlers.

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stormsend Oct 11, 2014 @ 5:17am 
First time through I didn't solve the thing with the sphere so after playing I went back in. Managed to do it this time. Cool. The puzzles were perfect to keep you thinking without frustrating you. The whole map seems to flow very well. Timing sequences are spot on. I also had the weird exit door but as I had finished, no problem. Saw no shortcuts or exploits. Thanks for a great map. Visit me when you can. #F4F
mechtakendall Oct 20, 2012 @ 12:25pm 
Nice puzzle, not too hard. Difficulty 5/10 Design 8/10
SteventheSlayer  [author] Oct 13, 2012 @ 9:38pm 
Oh, and I've subscribe to your map, and will play it soon.
SteventheSlayer  [author] Oct 13, 2012 @ 9:37pm 
Thanks for playing!

Yeah, I don't know the exact stats, but I think it's happening for about every other tester. I'm not sure how to fix it, but since you've finished the test anyway, I don't think it matters much.

yeah, I loved the momentum room too ;)

As for the fall, that's a good idea. I am a bit near the item limit, but I should be able to make it longer.

So again, thank you!
P90,luva Oct 13, 2012 @ 9:28pm 
Really good level:
Do you know the final exit door past the pistons isn't working? Just lighting blur that won't let you into the normal elevator sequence.
I really like the momentum room, it could be a level unto itself.
Recomendation: when you fall into the service tunnels it would be cool to have you drop further, its 3 cubes deep now, maybe 5 would be perfect.
P90,luva Oct 13, 2012 @ 9:17pm 
Try this level, one solid concept with a fun ending to watch.
Butters Stotch Oct 9, 2012 @ 8:15am 
Very cool, I loved the momentum room as well.
Raemari Sep 24, 2012 @ 12:33pm 
Wow, that has to be the best update ever. I SEE ! ! !

I really like the momentum room, it feels much free-er, I don't see any ways to skip past it (which I now think I must have the first play through), and the timing is right on. Thanks for reminding me about the grates, it's amazing how not stuck I was this time :D The final room was quite fun, good use of pistons!
levitatingspleen Sep 24, 2012 @ 11:58am 
I checked out the new momentum section. I admit it is a large improvement. It has a nice sense of flow to it. It doesn't sacrifice the quick pace either which is quite an accomplishment. As for the rest. I'd say you have a very solid and well built map. Keep up the good work.
Stagger Lee Sep 24, 2012 @ 11:01am 
I got the Frankencube onto the button that lets me into the exit downstairs (past the pistons). The last exit door past the fizzler won't let me in. The door is open but I see graphic anomolies and I can't walk forward into it.