XCOM 2
The MOCX Initiative (LW2 for Base Game)
Showing 41-50 of 55 entries
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Update: Feb 26, 2017 @ 8:59pm

Fixed issue with promotion implementation that could cause the game to get stuck in an infinite loop.

Update: Feb 25, 2017 @ 3:44pm

Added more failsafes to MOCX level ups.

Fixed issue with XGCharacterGenerator_DarkXCom creating invisible units.

Fixed issue in XComDarkClassData.ini where the abilities for Specialists had improper commas.

Update: Feb 25, 2017 @ 8:36am

Added failsafes to prevent the mod from getting stuck when promoting MOCX soldiers.

Update: Feb 24, 2017 @ 9:15pm

Hopefully fixed issues with how the mod handles spawning in new MOCX soldiers, and how it levels them up.

Update: Feb 24, 2017 @ 4:06pm

Fixed accidental mistake in previous update.

Update: Feb 24, 2017 @ 4:03pm

Fixed issue where Advanced and Elite MOCX soldiers would spawn invisibly.

Update: Feb 23, 2017 @ 9:26am

Mimetic Skin should properly work now, MOCX Control Chips will now always be recovered no matter what the mission.

Update: Feb 22, 2017 @ 9:38pm

Fixed Advanced ICUs not properly working. It should now apply the faster healing times once activated.

Update: Feb 22, 2017 @ 9:31pm

Added config option to use a character's full customization instead of using the EU/EW armour cosmetics. Have fun making EXALT again if you want.

Update: Feb 22, 2017 @ 5:53pm

The Dark Event Update

MOCX now has access to a variety of dark events that will permanently upgrade their HQ and squads' capabilities. The good news is that these take over 30 days to complete at a minimum (and item tier upgrades take at least 60), so don't expect them to instantly upgrade everything in a month.

These require a new game to take effect.