XCOM 2
The MOCX Initiative (LW2 for Base Game)
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Update: Feb 22, 2017 @ 4:08pm

The Loot Update


Added loot drops to MOCX personnel. Timed loot is from other advent soldiers, MOCX personnel will drop MOCX Combat Chips.

Added Decrypt Control Chip tech and Build PCSes tech. These techs are reliant on MOCX combat chips, for now.

Added Long Jump PCS: Jump to the rooftops of buildings seamlessly when equipped!

Added Mimetic Skin PCS: Re-enter concealment when in full cover with no enemies around, after moving.

Update: Feb 22, 2017 @ 11:58am

AI issues should now be all fixed. Snipers will snipe, Specialists will try to use gremlin abilities when they can, and Grenadiers will grenade every day, all day.

Also added requirement of ADVENT insignia to deal with flag issue.

Added ground work for Phase 2 features.

Update: Feb 21, 2017 @ 9:02pm

Hopefully fixed Snipers wanting to move around like headless chickens a lot of the time (and holotarget should now be a valid ability for them to use). Specialists should use Aid Protocol a bit more often if they don't have a good shot.

Update: Feb 21, 2017 @ 6:53pm

Added custom weapons for MOCX + .ini modification.
Switched MOCX customization to use Mr Kablammofish's EU/EW armor ports.
Added missing excluded abilities to MOCX snipers. Grenadiers should now be able to grenade properly.
Should now use random soldiers if no valid character pool soldiers are detected.

Update: Feb 20, 2017 @ 9:14pm