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Thank you very much Chitai :)
Is it not possible to capture the special MOCX unit?
Is this a known BUG?
Thank you very much for your help. :)
Ruining on Legend....
Not necessarily asking for this feature, just wondering how much I need to delude myself that something beautiful like this is possible.
God, please tell me it's possible. Please.
Still, I really wouldn't suggest running this mod with LW2, unless you're realllllly good at the game (LW2 not Vanilla), or else it's gonna f**k you up real fast.
(((Because of the rotten fashion will have to start the game first.
Before I subscribed to this mod I looked it up on Youtube and on ChristopherOdd's recent playthrough I saw the MOCX operatives having normal names like your randomized soldiers, but when I saw them now once the units were only called "MOCX Ranger", "MOCX Gunner" and so on.
Why is this and how can you change the MOCX soldiers having normal names instead? :)
thanks for your mods RealityMachina
MOCX
whats next lol k crew :P
You can't remove enemy-adding mods from a running campaign.
Also does this work with a an old save file or do I have to start a new game?
If disable this mod in Mod Launcher then all is fine.
I have A Better Advent mod, many this is a reason for crashing
Sounds like you don't have "XCOM EU/EW Ports: Tier 2 Armour" installed.
1. Tag a character as just "Can be Dark VIP"
2. Set Character Pool Usage to Character Pool Only (unless I'm mistaken and this mod doesn't rely on that option to draw from my pool)
3. In XComDarkXCom.ini, set SoldiersOnly to false and DarkVIPsOnly to true
4. Start new campaign, then cross my fingers
Is that right?