XCOM 2
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The MOCX Initiative (LW2 for Base Game)
   
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41.668 MB
Feb 20, 2017 @ 9:14pm
Jun 26, 2017 @ 8:31am
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The MOCX Initiative (LW2 for Base Game)

In 1 collection by RealityMachina
RealityMachina's Long War 2-only Mods
21 items
Description
Latest Update
Fix update - MOCX Soldiers can no longer evac from the HQ Assault mission, MOCX Rookies will have EXALT looks if enabled with EXALT: Back in Action.

Patreon - really like my mods that much? Feel free to contribute here: https://www.patreon.com/RealityMachina

Fellow citizens! As these insurgents calling themselves XCOM continue to make their feeble attempts to disrupt our peaceful order, we hear your calls for a stronger response. I make this address to make the announcement of the MOCX Initiative, a program intended to help stamp out these radical elements for good...


The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCOM on the battlefield: they have their own classes, they gain ranks, they even have PCSes! No two Grenadiers will be exactly the same, no two Rangers will have the same ability as they level up as they survive missions against XCOM.

In fact, they can pull from your character pool if you have any characters tagged with Can Be Dark VIP, or Can Be Soldier and Can Be Dark VIP.

MOCX Soldiers can also gain AWC abilities if injured from a fight against XCOM. This caps out at a default of 3.

The good news is that in contrast to the endless alien hordes and ADVENT clones, MOCX soldiers are relatively unique and not easy to train, they can run out of soldiers to throw at XCOM for the month, whether through death or because all of them are injured.

However, don't expect that to give you a complete reprieve: the base level of MOCX soldiers from reinforcements will increase as time passes.

As an additional note: the way the mod works, it should cooperate with mods that add more enemies like Long War: ABA Guest Enemies.

Check the discussion tab for pinned topics for specifics on stuff like MOCX ability availability, when MOCX can appear, etc. It also contains information on just how MOCX upgrades throughout the campaign.

Current Status/Future Plans
Bugfixing stuff I've missed.

Known Issues
Should be nothing.

If you happen to not have a mission spawn, type in MOCXSpawnFirstMission, MOCXSpawnSecondMission, or MOCXSpawnFinalMission depending on how far you were in to the mission chain.

Credits
Thanks to CMDBob for Total Advent Weaponry, which this mod uses for custom weapons.

Thanks to MrK for his Tier 2 EU/EW armor ports, which this mod uses for MOCX's look
Popular Discussions View All (14)
15
Jun 24, 2017 @ 8:11pm
Game breaking bug
Golgoth
7
Jun 8, 2017 @ 5:54am
(Suggestion) MOCX soldiers as targets for dark VIP missions?
Nunda
6
Mar 8, 2017 @ 10:20pm
Stasis breaks the game
StefanFr
318 Comments
RakkoHug~<3 Nov 22, 2022 @ 5:43pm 
Oh, guess have to ask over at the WOTC version of the mod. :)

Thank you very much Chitai :)
♥ Chitai~ ♥ Nov 15, 2022 @ 1:53am 
To my memory, capturing MOCX only works with the WOTC version.This is for the base game, non-WOTC, so you can't capture in this version.
RakkoHug~<3 Nov 13, 2022 @ 9:18am 
Hi, I was able to balloon-out the special MOCX unit (the unit with large HP pool) at the MOCX HQ. However, no message indicating whether or not captured unit survived did not play. And at the barracks the captured unit was no show as well. :(

Is it not possible to capture the special MOCX unit?

Is this a known BUG?

Thank you very much for your help. :)
No Name Legion Aug 31, 2021 @ 9:41am 
is there a version that works with WOTC but doesn't need long war 2?
J92 Dec 7, 2020 @ 8:08am 
You're out of your mind if you think I'm going to willingly face off against clones of my guys lol
silverleaf1 Jun 3, 2020 @ 12:23am 
@RealityMachina I ran into an interesting situation involving MOCX. I was on a mission to eliminate Advent in an area with the lost. Raider faction bandits were also present as was the Chosen Hunter. My squad suffered enough wounds that it was better to leave the scene but I decided to leave my reaper behind to do a little hunting. That is when things really got interesting. The hunter, after killing the remaining bandits then kill off MOCX operatives! He killed several of them.
TheCourier097 Apr 1, 2020 @ 10:21pm 
Will this work with the long war mod?
WhisperingFishu Jan 8, 2020 @ 9:45am 
Sorry one more thing, let's assume I destroy MOCX's HQ in that final mission and MOCX is gone now. If I open console and: MOCXSpawnFirstMission would that start their campaign all over and they would start appearing in missions again ?
WhisperingFishu Jan 6, 2020 @ 7:53am 
Oh and if it's NOT possible to do this, then is it possible to simple, loop the missions ? In other words, once you destroy the MOCX in that final backup mission, a month or two pass then it starts the whole thing again. I can help out and make a patch if you just point me to the right direction. Obviously you'd have to be ok with this too. It's just you spend your whole campaign dreading these guys and then it's like aww they're gone and never coming back now... Something's missing lol
WhisperingFishu Jan 6, 2020 @ 7:49am 
Hey how's it going sorry to bug, I've modded LW2 to make it very slow progress and very long and so MOCX gets kind of decimated early on I want them to last to the end. In order to do so I simply want to make it so that that 'critical missions' (offiste backup destruction etc) simply spawn much further away than they normally would. Which INI can I modify ? Is there a string somewhere that you've set that sets the minimum distance from base country or something ? Thanks so much I really, really love this mod