XCOM 2
The MOCX Initiative (LW2 for Base Game)
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Opdatering: 26. feb. 2017 kl. 20:59

Fixed issue with promotion implementation that could cause the game to get stuck in an infinite loop.

Opdatering: 25. feb. 2017 kl. 15:44

Added more failsafes to MOCX level ups.

Fixed issue with XGCharacterGenerator_DarkXCom creating invisible units.

Fixed issue in XComDarkClassData.ini where the abilities for Specialists had improper commas.

Opdatering: 25. feb. 2017 kl. 8:36

Added failsafes to prevent the mod from getting stuck when promoting MOCX soldiers.

Opdatering: 24. feb. 2017 kl. 21:15

Hopefully fixed issues with how the mod handles spawning in new MOCX soldiers, and how it levels them up.

Opdatering: 24. feb. 2017 kl. 16:06

Fixed accidental mistake in previous update.

Opdatering: 24. feb. 2017 kl. 16:03

Fixed issue where Advanced and Elite MOCX soldiers would spawn invisibly.

Opdatering: 23. feb. 2017 kl. 9:26

Mimetic Skin should properly work now, MOCX Control Chips will now always be recovered no matter what the mission.

Opdatering: 22. feb. 2017 kl. 21:38

Fixed Advanced ICUs not properly working. It should now apply the faster healing times once activated.

Opdatering: 22. feb. 2017 kl. 21:31

Added config option to use a character's full customization instead of using the EU/EW armour cosmetics. Have fun making EXALT again if you want.

Opdatering: 22. feb. 2017 kl. 17:53

The Dark Event Update

MOCX now has access to a variety of dark events that will permanently upgrade their HQ and squads' capabilities. The good news is that these take over 30 days to complete at a minimum (and item tier upgrades take at least 60), so don't expect them to instantly upgrade everything in a month.

These require a new game to take effect.