XCOM 2
The MOCX Initiative (LW2 for Base Game)
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Opdatering: 3. mar. 2017 kl. 11:43

Fix update - Training Ground Raid objective should now be always successful when hacked.

Opdatering: 2. mar. 2017 kl. 17:28

Sabotage MOCX HQ should now consistently generate with the right objective parcel.

Opdatering: 2. mar. 2017 kl. 15:07

"Achievement Unlocked" update - Added achievements for robojumper's Mod Achievement System, added proving ground project to build MOCX combat chips once mission chain has been completed. Vigilance should now have a slight effect on the chances of MOCX appearing.

Opdatering: 2. mar. 2017 kl. 12:27

"Oh there's the big kaboom" update - MOCX HQ mission now has the animations and effects for planting the bomb and setting it off. Also fixed missing image for the objective parcel.

Opdatering: 2. mar. 2017 kl. 10:02

Fixed issue with how delayed activity update on mission success was working.

Opdatering: 2. mar. 2017 kl. 2:02

Added mission chain to take down MOCX. Also added fixes for invisible heavies and assaults, fixed issue with Assault's AI tree.

Opdatering: 28. feb. 2017 kl. 15:49

"Assaulting with Rockets" update - Assault and Heavy (Technical) classes are now available to MOCX soldiers.

Also fixed issue with Scouts and Gunners not being properly added to soldiers.

Opdatering: 28. feb. 2017 kl. 8:35

fixed issue where the fake bleedout mechanic would permanently kick in instead of only kicking in once

Opdatering: 27. feb. 2017 kl. 17:56

MOCX Gunners have cannons with larger ammo pools (so they can use abilities like hail of bullets), Gunners and Scouts now have visible names on the battlefield.

Opdatering: 27. feb. 2017 kl. 17:48

Added the Scout (Shinobi) and Gunner classes to MOCX. Added cannon, SMG, knife, and sword weapons for them to help balance them out a bit.

Gunners are equipped with Falcon Rounds, Scouts with Talon Rounds.