XCOM 2
The MOCX Initiative (LW2 for Base Game)
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Opdatering: 11. mar. 2017 kl. 10:06

Ensured squad cleanup post-missions will catch all MOCX soldiers that went on a mission.

Opdatering: 10. mar. 2017 kl. 13:52

AI Adjustments and Fixes Update - Scouts and Assaults will be more aggressive in flanking targets, all MOCX soldiers should now be using ABA-styled logic for deciding who to shoot and when to overwatch. Fixed wrong character group name with two achievements, added safety catch to make sure the active MOCX squad is cleared after a mission against them.

Opdatering: 9. mar. 2017 kl. 17:00

Actual Fix update - SMGs will now have their mobility bonuses. For real this time.

Opdatering: 9. mar. 2017 kl. 13:37

SMGs should now show their mobility bonus when used with the EXALT: Back In Action mod.

Opdatering: 8. mar. 2017 kl. 13:27

AI Update - Rangers should be less trigger happy and be willing to overwatch or other actions when suppressed, Specialists can use revival protocol on fellow agents (or supporting ADVENT/alien personnel) if they have it.

Opdatering: 7. mar. 2017 kl. 13:06

Coil and Beam Tier dark weapons now have visible weapon attachments, when used by XCOM through the EXALT: Back In Action mod. Also fixed issue with character pool settings re: MOCX soldiers.

Opdatering: 5. mar. 2017 kl. 23:22

MOCX Soldiers will now re-roll their selected PCSes when the Genetic PCSes event fires.

Opdatering: 5. mar. 2017 kl. 22:09

MOCX soldiers should now properly filter potential character candidates instead of reusing the same character over and over in rare scenarios.

Opdatering: 5. mar. 2017 kl. 0:57

Added SMG bonus stats to Dark SMGs. This is mainly for the benefit of the EXALT: Back In Action mod, so SMGs work as expected if used by XCOM.

Opdatering: 4. mar. 2017 kl. 20:42

Combat proxies for MOCX units should now get auto-cleaned by LW2, and should now be eligible for usage with extract corpses. (The latter will be of use for an upcoming metamod)