Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
Showing 1-10 of 11 entries
< 1  2 >
Update: Sep 21, 2019 @ 5:25am

Update: Sep 20, 2019 @ 11:33am

Update: Added option to change the update interval of the assembler queues/script control grinding.

Update: May 4, 2019 @ 3:47am

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Update: Apr 11, 2019 @ 2:08pm

-Fixed: Replaced code uisng obsolete textpanel functions.

Update: Mar 3, 2019 @ 9:43am

-Fixed: LCD Display not not used/found

Update: Jun 23, 2018 @ 10:34am

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Update: Jan 1, 2018 @ 3:46am

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Update: Dec 31, 2017 @ 12:45am

Update: Oct 30, 2017 @ 5:47pm

-Update to support the changes of the BaR block itself
-Now works without timer

Update: Oct 29, 2017 @ 6:08pm

Added support for displaying informations on a LCD panel.