Space Engineers

Space Engineers

Nanobot Build and Repair System Queuing / Display / Scripting
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Opdatering: 21. sep. 2019 kl. 5:25

Opdatering: 20. sep. 2019 kl. 11:33

Update: Added option to change the update interval of the assembler queues/script control grinding.

Opdatering: 4. maj 2019 kl. 3:47

-Updated to use the latest version of RepairSystemHandler (which supports the latest BaR Version (V2.x.x))

Opdatering: 11. apr. 2019 kl. 14:08

-Fixed: Replaced code uisng obsolete textpanel functions.

Opdatering: 3. mar. 2019 kl. 9:43

-Fixed: LCD Display not not used/found

Opdatering: 23. juni 2018 kl. 10:34

- Synchronized BlockClasses Reactor -> EnergyBlocks
- Extended Display definition syntax. Allows to defines multiple display groups with different content

Opdatering: 1. jan. 2018 kl. 3:46

-Added new Utility function:
Retrieve the total components amount needed to build the projected blueprint
public int NeededComponents4Blueprint(
IMyProjector projector,
Dictionary<VRage.Game.MyDefinitionId, Rage.MyFixedPoint> componentList);

Opdatering: 31. dec. 2017 kl. 0:45

Opdatering: 30. okt. 2017 kl. 17:47

-Update to support the changes of the BaR block itself
-Now works without timer

Opdatering: 29. okt. 2017 kl. 18:08

Added support for displaying informations on a LCD panel.