Arma 3
Starstreak High Velocity Missile
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Update: Nov 22, 2020 @ 9:03am

Missile now rotates in flight.

Adjusted missile flame size.

Adjusted missile thrustTime from 2.30 to 3.0;

Fixed missile flame now hides after thurstTime has runout.

Update: Sep 25, 2020 @ 9:02am

Missile max speed and thrust had the worng values.

Update: Sep 25, 2020 @ 7:20am

Missile guidance system is now fully SACLOS (the missile flys to the wherever the crosshair is aimed).

Missile covers now pop off when fired.

Fixed delay bettwen missile shots not working.

Added fire control system and ballistics computer for better acurcy.

Added thermal imaging views to optics.

Ajusted missile speed to make it more controllable.

Ajusted Damage vaules to be more realistic.

Ajusted scope zoom levels.

Misc bug fixs.

Update: Jan 9, 2019 @ 1:02pm

Missile now has a slight chance of being effectd by countermeasures to simulate operator/missile error and for balance reasons.

Misc bug fixs.

Update: Sep 1, 2018 @ 2:17pm

Misc bug fixs.

Update: Aug 6, 2018 @ 2:30pm

Redone all Models.

Fixed some model parts that were to small.

Misc bug fixs.

Update: Jun 4, 2018 @ 9:09am

Fixed error popup message "Cannot load material file starstreak\data\foam_co.rvmat".

Update: May 29, 2018 @ 6:16am

Submunitions now have lockSeekRadius autoSeekTarget and lockType enabled and will now go after locked targets.

Ajusted triggerDistancefrom 28 to 35.

Update: May 10, 2018 @ 2:06pm

Fixed submunitions would not explode on impact with the target.

Update: Apr 30, 2018 @ 10:17am

Fixed submunitions now airlock=1 enabled and can now hit aircraft.

Changed maneuverability form 22 to 15.