Arma 3
Starstreak High Velocity Missile
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Actualización: 22 NOV 2020 a las 9:03

Missile now rotates in flight.

Adjusted missile flame size.

Adjusted missile thrustTime from 2.30 to 3.0;

Fixed missile flame now hides after thurstTime has runout.

Actualización: 25 SEP 2020 a las 9:02

Missile max speed and thrust had the worng values.

Actualización: 25 SEP 2020 a las 7:20

Missile guidance system is now fully SACLOS (the missile flys to the wherever the crosshair is aimed).

Missile covers now pop off when fired.

Fixed delay bettwen missile shots not working.

Added fire control system and ballistics computer for better acurcy.

Added thermal imaging views to optics.

Ajusted missile speed to make it more controllable.

Ajusted Damage vaules to be more realistic.

Ajusted scope zoom levels.

Misc bug fixs.

Actualización: 9 ENE 2019 a las 13:02

Missile now has a slight chance of being effectd by countermeasures to simulate operator/missile error and for balance reasons.

Misc bug fixs.

Actualización: 1 SEP 2018 a las 14:17

Misc bug fixs.

Actualización: 6 AGO 2018 a las 14:30

Redone all Models.

Fixed some model parts that were to small.

Misc bug fixs.

Actualización: 4 JUN 2018 a las 9:09

Fixed error popup message "Cannot load material file starstreak\data\foam_co.rvmat".

Actualización: 29 MAY 2018 a las 6:16

Submunitions now have lockSeekRadius autoSeekTarget and lockType enabled and will now go after locked targets.

Ajusted triggerDistancefrom 28 to 35.

Actualización: 10 MAY 2018 a las 14:06

Fixed submunitions would not explode on impact with the target.

Actualización: 30 ABR 2018 a las 10:17

Fixed submunitions now airlock=1 enabled and can now hit aircraft.

Changed maneuverability form 22 to 15.