Arma 3
Starstreak High Velocity Missile
Viser 1-10 af 68 forekomster
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Opdatering: 22. nov. 2020 kl. 9:03

Missile now rotates in flight.

Adjusted missile flame size.

Adjusted missile thrustTime from 2.30 to 3.0;

Fixed missile flame now hides after thurstTime has runout.

Opdatering: 25. sep. 2020 kl. 9:02

Missile max speed and thrust had the worng values.

Opdatering: 25. sep. 2020 kl. 7:20

Missile guidance system is now fully SACLOS (the missile flys to the wherever the crosshair is aimed).

Missile covers now pop off when fired.

Fixed delay bettwen missile shots not working.

Added fire control system and ballistics computer for better acurcy.

Added thermal imaging views to optics.

Ajusted missile speed to make it more controllable.

Ajusted Damage vaules to be more realistic.

Ajusted scope zoom levels.

Misc bug fixs.

Opdatering: 9. jan. 2019 kl. 13:02

Missile now has a slight chance of being effectd by countermeasures to simulate operator/missile error and for balance reasons.

Misc bug fixs.

Opdatering: 1. sep. 2018 kl. 14:17

Misc bug fixs.

Opdatering: 6. aug. 2018 kl. 14:30

Redone all Models.

Fixed some model parts that were to small.

Misc bug fixs.

Opdatering: 4. juni 2018 kl. 9:09

Fixed error popup message "Cannot load material file starstreak\data\foam_co.rvmat".

Opdatering: 29. maj 2018 kl. 6:16

Submunitions now have lockSeekRadius autoSeekTarget and lockType enabled and will now go after locked targets.

Ajusted triggerDistancefrom 28 to 35.

Opdatering: 10. maj 2018 kl. 14:06

Fixed submunitions would not explode on impact with the target.

Opdatering: 30. apr. 2018 kl. 10:17

Fixed submunitions now airlock=1 enabled and can now hit aircraft.

Changed maneuverability form 22 to 15.