Arma 3
IFA3 RealPanzer
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Update: Mar 17, 2020 @ 8:00am

* Reduced muzzleImpulseFactor all guns to reduce overdone recoil effect.
* HE shells have more hit value damage energy.
* New yellow panther skin from Dr Rebus.
* New StugIIIG grey skin.
* New Panzer IV grey skin with and without shields and zimmerit
* New Panther grey skin.
* Put the rp_weapons pbo back in that now uses shellbase as its shell root class to solve problem of some guns not having ammo. So hit sounds and shell fly sounds are back.

Update: Mar 15, 2020 @ 5:49am

* Removed the rp weapons pbo as the shells were not powerful enough to damage heavy armour. Will recalibrate and re-issue.

Update: Mar 14, 2020 @ 12:19pm

* Changed the mod name to IFA3 Real Panzer as no one but old hands know that IF stands for Iron Front 44 from the old A2 days and beyond. Makes the mod more recognisable.
* Changed the hit point armor value on the Tiger, King Tiger and JS2 as they were too strong and had become indestructable. Will do more on this and suspect a main game A3 code change made this happen. This is a hotfix for player reported problems upon release of the main branch update. Thanks to those that wrote in to give notice.

Update: Mar 13, 2020 @ 10:41am

* RP_weapons pbo is back and so are the hit armour sounds now based off shellbase instead of libshellbase. Ammo values scaled in line with the 120mm A3 round having a maximum hit of 500 and that no ww2 round would equal this. 120mm HE shell is 250.
* Vehicle health/armour values have been scaled back in line with the ammo changes so they move in parallel. They are now less than they were and scaled in line with the Vanilla A3 tanks.
* Added a Sherman 105mm to the line up of Shermans on offer for the USA.
* turned down the indirect fire damage on all shells so that tanks suffer less to no splash damage from non penetrating hits.
* StugIIIG and the Russian tanks have more AP shells than the standard loadout
* New Panther no Zimmerit skin.
* Added stage TI to all body and turret rvmat files so they do not gleam in the distance.
* Updated rvmat settings to same as modern a3 tanks, are now less glossy.
* Corrected PIV gunsight to 2.4x magnification thanks to info from Rowdied.
* DAK Panzer IV now has no zimmerit surface texture and a matching skin.
* NAC sherman now has a sand desert skin.
* NAC Stuart M3 added with desert skin.
* Added DAK Stug with matching skin.
* Added DAK Tiger with matching skin and no zimmerit.
* Added muddier version of the ambush panther skin contributed by Dr. Rebus. 2 versions, with zimmerit and without zimmerit. A big thank you to Dr. Rebus.
* Changed the default tank explosion to a more realistic slower burn.
* This is a link to an addon that gives the tanks SFX. The tanks have code in them that sees the other mod and makes use of it but stays silent if it is not there and uses the default explosions and effects as per normal.
https://steamcommunity.com/sharedfiles/filedetails/?id=2020372071

Update: Mar 2, 2020 @ 4:36am

* Tanks have better rvmat surfaces detail but this came at the cost of destroyed textures. But am working on that.
* Tankscript.pbo is out as it causes two unwanted changes: It makes the turret numbers vanish and also takes off the tank speed limit. Strange but true. Who knows what else it was doing.
* RP_ weapons.pbo does not work anymore and has been removed so this means no hit metal sounds when shells hit armour plate.
* All the tanks listed in the editor menu have high res textures.

Update: Mar 2, 2020 @ 3:03am

I removed rp_weapons.pbo because I thought that it was not working, and indeed in the dev branch it does not, but it works fine in the main branch so I am putting it back but reverting to this older version of the mod.

Update: Feb 27, 2020 @ 2:40am

* Hotfix to fix some shells not loading in tanks.

Update: Feb 27, 2020 @ 2:24am

* Hotfix to remove pbo rp_weapons.pbo because some shells were not loading.

Update: Feb 26, 2020 @ 11:12am

* New Panther internal driving and engine off/on sounds. Real ones. With help from Kreidelheim.
* New King Tiger internal engine on/off and driving sounds. With help from Kreidelheim.
* Tiger has the internal sounds now from the King Tiger mixed with Tiger 1 until real Tiger 1 internal sounds can be sourced.
* Sherman tank has new real internal driving sound.
* Removed font error message source from tankscript about zeppelin33 font.
* New vehicle health system based on weight.
* Tiger sits lower on its suspension and looks more realistic.
* Lowered flame on the tank cookoff SFX.
* Made Panther hithull hitpoint armour slightly stronger.
* New destruction effect for tanks when destroyed.
* Editor, now at least 2 choices of tank with different skin.
* Added load order ZZZ sequence in all files so that mod overwrites core files better, vehicles now have proper more detailed names.
* Better M8 Greyhound winter skin.

Update: Feb 18, 2020 @ 1:54pm

* Fixed T34/85 was able to have 2 commanders at the same time.
* Fixed T34/85 engine idle was not playing correctly.