Arma 3
266 ratings
IFA3 RealPanzer
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
2,248.814 MB
Jan 11, 2017 @ 4:59am
Nov 19, 2020 @ 10:07am
131 Change Notes ( view )

Subscribe to download
IFA3 RealPanzer

In 1 collection by {RP}Alan
IFA3 - Iron Front 44 in ARMA 3 Tank Battles
28 items
Description
Iron Front 44 RealPanzer


If you like this mod please leave a like and subscribe and click on those new Steam creators icon badges.

Features:
  • Real tank motor idle and movement sounds.
  • When tank shells hit against armour they make a metallic hit sound like in real life.
  • Improved and additional tank textures.
  • Improved vehicle movement.
  • Tank turrets have their correct powered rotation speed.
  • More historically accurate tank speed and turning.
  • More historically accurate suspension settings.
  • Tank motors operate at optimal revolutions and torque, where possible.
  • Tanks have historically correct transmission ratios and gear ratios and engine and torque curves.
  • Tanks have the historically correct number of forward gears.
  • Most gunsights are full screen instead of a peephole.
  • StugIIIG has scissors periscope for gunner with 10x magnification.
  • Sherman tanks have smoke dischargers.
  • German tanks have S-Mine dischargers in the loader position and smoker dischargers in the commander position.
  • Added inventory to all tanks, weapons, flares, tool kits, first kits, ammo like one would find in a tank.
  • Turret turn and gun elevation sounds, electric, hydraulic, manual custom made for all tanks.
  • The M3 Stuart is available to the Russians as a lend lease vehicle.
  • Smoke and S-mine launchers have correct ammo loadout and rate of fire.
  • Correct gunsight magnification levels.
  • Tank gunner has a one to one gunsight view option where he looks out of a periscope and away from the gunsight.
  • Tank ammo has the historically correct penetration value , speed, and where relevant the correct amount of explosive filler inside the shell.
  • Tank hit points have been reworked where some vertices were outside of the armour layer and taking unrealistic damage with no penetration.
  • Tank reload sounds are louder and have a human voice at the end advising that the gun is ready to fire. Same with a change of ammo type.
  • Added many flame tanks such as Sherman, Stuarts, t34 and sdkfz 251/16 halftrack.
  • Correct gun elevation and traverse distances and speeds.
  • More realistic hit point system.
  • Reworked hit point values based on historical test outcomes on real tanks.
  • Vehicle damage script is available as a seperate mod here: * @Real Panzer SFX
    https://steamcommunity.com/sharedfiles/filedetails/?id=1973709327
  • Tanks may or may not explode when destroyed. Often the larger tanks will take damage until all parts are black and inoperable and the AI crew have bailed out.
  • Tank destruction effects are improved and varied, no more standard tank explosion and smoke column identical for all tanks, now there is some variety.
  • Internal pictures of real tanks have been added to the position change sequence. If you have better ones please send them to me and I can update and improve them.
  • The damage system has been made more detailed with addition of spall and thermobaric wave damage when a shell penetrates a tank.

Usage:

  • For more realism and a sense that your tank has been hit turn on cam shake effects in options. It is a standard A3 feature.
  • If you have a better sound that you would like to see used in the mod, please contact me, and I can assess it and see if I can replace the existing one with your new one. The sound must be of good quality with no background noises such as music, a moderator or crowds. If I take the sound up, I can credit you as a mod contributor if you want. Same goes for textures and other things that you might be able to offer and would like to see in the game.
  • I recommend using my adaption of the Smarter Tanks mod as well and the excellent Liberation Real Panzer mod.

    Smarter Tanks mod for Iron Front 44 and Liberation
    http://steamcommunity.com/sharedfiles/filedetails/?id=837225720
    Liberation Real Panzer Mod
    http://steamcommunity.com/sharedfiles/filedetails/?id=1177484010
    Real Panzer SFX
    https://steamcommunity.com/sharedfiles/filedetails/?id=1973709327

    Limitations
    The Arma3 Nvidia PhysX sytem has some inbuilt limitations that hinder the making of a perfect tank simulation:
  • One cannot manually shift gears.
  • Only one turret speed so unpowered and powered turret turn cannot be simulated.
  • There is no off-road coefficient for tanks as there are for cars in ARMA3. This means that when a tank goes off-road the speed does not go slower to allow for the vehicle sinking into the softer ground. I have therefore adjusted the tank physx (vehicle handling) so that the tank is able to at least do its top reported off-road speed when off-road, downhill on smooth ground more is possible. This means that on a hard sealed surface such as a highway or runway the tank is unlikely to reach its top reported historical on-road speed. Given that tanks battle mostly off-road I found this is an acceptable compromise until a proper off-road coefficient feature is created by the manufacturer.
  • This mod was made and tested in single player mode and works well in that mode. In MP mode tanks sit too high on their suspension.
  • There is a problem at present that the damaged and destroyed textures do not show and wrecked tanks appear undamaged but often have no tracks.
  • This mod was made to run with CBA_A3 and the core IFA3_AIO mod installed and does all the things it should with those loaded. If you add other mods and strange things happen unload those others mods. ACE for example looks great and has some nice featues but seems to make the shells too weak and some of the tanks almost indestructible. Other mods can remove the vehicle speed limits or make the turret numbers vanish, just to name a few things I have seen.


    Credits:
    The Iron Front 44 Development Team
    Rowdied
    For help with the turret turn speeds and general testing and ideas.
    The growing list of users and subscribers that use the mod and especially those that report errors for me to fix and so help in mod development.
    Gunter Severloh
    For his help on the multiplayer tank sound effects, server performance, play testing and design of this website on Steam.
    Quorra
    For answering some of my questions about real tank characteristics.
    Ruediger at Zahnfabrik Friedrichshafen AG
    For providing info on the Panther gearbox.
    Munster Panzer Museum
    For allowing me special access and help to measure tank wheels and answering questions such as how big and heavy the flywheel is on a given tank, the sort of information you can never find in a book or online.
    [tf86]Shadow93, DonBlazer, Artyomka, NoobMunchies, Dr.Rebus, Rowdie, Gunter Serverloh, ♥♥♥♥ Dastardly, Paraso, Detcord21B, CaoSaoVang, Ein Iridescent, Kreidelheim and Neeves from 23rd Panzer Division
    For play testing feedback and suggestions.
    My German friends Stephan and Thomas for voice acting the loader sounds.
    PIONEER for letting me use his tankscript.

    Hope you like it please subscribe and leave a thumbs up and even a thankyou tip!

    Here is my tip jar:

    paypal.me/RealPanzer
    or
    patreon.com/RealPanzer

    Thanks

    Alan
Popular Discussions View All (9)
4
Mar 14, 2020 @ 2:58am
Mission file needs ifa3_tank_Script
WolfHound
2
Nov 7, 2020 @ 1:22am
About the new interior
Gubban Gråstein
2
Mar 30, 2020 @ 4:19am
PINNED: Collection of missions and mods for this mod. The missions I did and some of the mods.
{RP}Alan
< >
597 Comments
{RP}Alan  [author] 19 hours ago 
Doktor Vor 14 Stunden

Hello,


I will look into it. The code and sound is there for it so not sure how it could not be playing but sometimes a global A3 update can undo things and over ride them.

Thanks for commenting and using the mod.
Doktor Jan 26 @ 9:53am 
In the latest version, the Panzer IV turret traverse sound seems to be not working. I just verified that the default IFA3 sound, does work.
{RP}Alan  [author] Jan 9 @ 6:22am 
Hello mega miraak Vor 23 Stunden

No it does not tho I did look at adding it in but decided the model was so bugged that I could not pass it thru the quality test.

You can get the Maus as a seperate download and it will work with the mod in general terms sucsh as shell noises and armour hit sounds but there is no support in terms of engine sounds and physics or improved shell characteristics.

Thanks for commenting and using the mod.
mega miraak Jan 8 @ 6:23am 
has this mod got the panzer VIII Maus
{RP}Alan  [author] Jan 6 @ 8:27am 
Hallo,

I can have a look at it. Can you tell me or show me what you are seeing and which version of it you are using as mine look ok.

Thanks for commenting and using the mod.
[UMA]AlexMason Jan 5 @ 9:55pm 
Can you fix the firefly texture?
{RP}Alan  [author] Dec 30, 2020 @ 2:10pm 
Hallo GravyBurger Vor 20 Stunden

No there is no plan to do that tho I would like to improve some of them with better pictures and add more of them like on the Panzer IV where the actual front vision slot is shown with the correct vision slit. To move thru the interior views you need the + and - keys on the number pad.

Thanks for commenting and using the mod.
GravyBurger Dec 29, 2020 @ 5:07pm 
Is there any plan to remove the images from the internal view of the tanks? I love this mod, but feel that the alteration of the interior really takes away from armor and kills immersion, and feel that a lot of people feel the same way. Even making the sounds alone a separate mod would be great.
{RP}Alan  [author] Dec 26, 2020 @ 10:05am 
Hello MaxP 25. Dez. um 13:21 Uhr

In this mod all the tanks get different skins and sounds and vehicle handling (except for the new allied tanks) no matter what the name. The RP class vehicles get the same treatment but different skins. That is the only difference.

Hello SCP 63 I see you got your answer from the other players. Thanks for commenting and using the mod. Merry Xmas and happy new year.
Galloway [GAD] Dec 26, 2020 @ 8:19am 
@SCP-63
Because by the game definition:
BLUFOR - West
OPFOR - East
INDFOR - Anyone else, pretty much.