Arma 3
IFA3 RealPanzer
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Update: Feb 16, 2020 @ 9:45am

* SU85 big gunsight restored.
* Physics tweaks based on feedback and play testing.
* Panther turret servo sound quieter.
* Cars are back with sounds, textures and physic reboot.
* Adjusted rollbar settings.
* Added tank script like in Lib mod.
* Fixed Tiger tank sits too high on its suspension.
* Improved tankscript.
* Brake idle speed adjustment.
* More efficient torque curves and gear change settings.
* Increased gear change latency times.

Update: Feb 3, 2020 @ 11:29am

* SU85 big gunsight restored.
* Physics tweaks based on feedback and play testing.
* Panther turret servo sound quieter.

Update: Feb 3, 2020 @ 2:21am

*Tiger and King Tiger tank hulls are stronger and resistant to a Russian 85mm to 500m as per real life testing results by Western Allies and Germans.
*Tiger tank gun elevation and depression corrected to 20 and -10 degrees respectively.
*Panzer IV main gun elevation corrected to -8 to 20 depression and elevation.
*Sherman tank main gun elevation corrected to -10 to 25.
*StuG IIIG main gun elevation corrected to -6 and 20 depression and elevation respectively. Gun traverse corrected to 10 degrees in both directions.
*T34-76 gun elevation corrected to -5 to 32 degrees.
*T34-85 gun elevation corrected to -5 to 20 degrees.
*All tanks have a physics improvement whereby all can achieve a full range of speed.
*All tanks have stronger engines and fuel tanks so that they are not constantly being put out of action by first hits.
*Tiger turret turn and elevation sound quieter.

Update: Jan 29, 2020 @ 12:20am

* Stug has a coax mg.
* Tank, car and halftrack physics improvements.
* Sound improvement definitions to M3HT and Willys Jeep and some tanks.
* Removed the new damage tankscript for now as it was causing error messages in the editor mode for missing data file references. Will correct and get right for next version.

Update: Jan 23, 2020 @ 2:26am

1. Fixed error message on map startup related to the Firefly.

Update: Jan 23, 2020 @ 12:16am

* Corrected Sherman Firefly ammo loadout.
* Sherman tank has correct turret turn speed of 15s for a full rotation.

Update: Jan 22, 2020 @ 6:38am

IF44 Changelog
* Peephole gunsights for main guns are mostly gone. That is only for Hollywood and arcade games.
* Tank gun sight magnification is now correct.
* Tank turret turn speeds are now more accurate for the big cats thanks to Rowdied's research and testing and motivation.
* Sherman Firefly has its 2x gunsight magnification back.
* Stuart snow skin is now whiter.
* Firefly black/green and white texture improved.
* Support for IFA3 Liberation mod event handlers built into the code.

Update: Jan 18, 2020 @ 1:12am

1. Fixed JS2 under AI control could fire off 2 shots in rapid succession.
2. Beefed up clutchstrength on some vehicles to improve uphill performance.
3. Big thanks to Rowdied for helping me with testing and making some very good suggestions on how to fix things-

Update: Jan 16, 2020 @ 3:33am

* hotfix to remove rvmat files that were causing an error message to appear on load screen.

Update: Jan 15, 2020 @ 9:09am

IF44 Changelog
* All tanks have optimised gear change values and clutches.
* All cars trucks and halftracks have better gear change and minor performance tweaks.
* T34 series tanks and JS2 brown and green skins are now darker brown.
* Wading Sherman has better skin.
* Wespe has darker skin.
* Sherman 75 and wading Sherman now show in editor menu list.
* Added a Sdkfz 251/16 Flame thrower halftrack. The 2 MG42s fire flame instead of bullets. A good workaround until someone makes some flame thrower 3d models to use.
* PIV gunner go now fire when the commander is unbuttoned.