Arma 3
IFA3 RealPanzer
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Update: May 29, 2020 @ 12:54pm

* Added octopus camo tiger 1 skin.

Update: May 24, 2020 @ 5:16am

* Added a sPzAbt 502 unit emblem to back of grey tiger skin.
* Added sPzAbt 505 Tiger with green stabs camo.

Update: May 16, 2020 @ 4:35am

* Added the new KT skins to RP with unit markings and made them the start skins because they are so good.
* Changed rp_weapons back over the lib_shellbase root class.
* Added late war t34 skin.
* Made the SU100 cost more to the AI so that they make it a priority target.
* T34/76 reworked green brown skin with tactical markings.
* New Panther skins.
* New King Tiger skins from 505 sPzAbt.
* Standard late war Tiger skin has a 506 sPzAbt emblem on the turret stowage bin.

Update: Apr 24, 2020 @ 11:48pm

* Tank destuction effect is more varied and interesting as are burn times.

Update: Apr 23, 2020 @ 12:13am

* Replaced missing vehicles and halftrack pbos. Theses files now have no physics content and default to IFA3 arcade physics. Sorry but it just take too long to keep them up to date and I personally never use them so what is the point. There are hi res skins and authentic sounds tho.

Update: Apr 22, 2020 @ 12:19am

1. Removed support for cars and trucks and halftracks to maintain focus on tanks. For players this means a return to low res graphics and sports car physics.

Update: Apr 17, 2020 @ 9:48am

* Slowed down the Sherman tank reverse speed.
* Added a captured Russian T5 Pantera Panther tank to the Russian Redfor team.
* Added new pbo to comment out select weapon function that caused 2 x shot problem in tanks.
* Sorted out TC position in new captured tanks.
* Removed turret numbers from captured SU85r that were drawing over the side cross.
* Added improved StugIIIG waffle zimmerit skin from Dr. Rebus.

Update: Apr 11, 2020 @ 1:59am

IFa3 Changelog
* Adjusted decals on DAK Tiger skin.
* Corrected error where DAK M3 skin was not showing.
* Added Pz Regt 7 emblem to DAK PIV.
* Removed black marks on roof of DAK PIV where sideskirts would attach.
* Added Berlin T34/85 skin.
* Added Late war dark green T34/85 skin.
* Added second T34/85 winter skin.
* Added JS2 Berlin skin.
* Added JS2 dark green late war skin.
* Added JS2 second winter skin.
* Sorted out the texture choices in tanks so that no lo res crap comes thru.
* Added T34 747(r) captured T34 that is selectable as a unit in the editor menu under blufor team.
* Added SU-85(r) captured Russian tank detroyer with matching skin and selectable as a unit in the editor under the blufor team.
* Made shellbase shells cost 500, up from 1 to see if the 2x shot AI problem goes away.
* Made HE shells cost 1000 to see if that would solve 2x AI shot problem.

Happy easter.

Update: Mar 28, 2020 @ 2:20am

IFa3 Changelog
* German tank launched S mines less powerful.
* Panther commander fires smoke ammo through the smoke launcher and not S mine grenades.
* Fixed that some Russian tanks had smoke launcher slots even tho they did not work. The Russians did not have smoke launchers.
* Fixed Panther, T34/76 and T34/85 had super bright whitish bluish turret numbers.
* Turned down engine and fuel tank armour on most tanks to see if engine and fuel tank can be damaged as they became invulnerable after an A3 level engine change.
* Added SU100 tank destroyer for Red Army with darker green late war skin.
* Kubelwagen runs better, drifts less when turning.
* Minor adjustment to Stug grey skin to cover bits of yellow coming through.
* Winter M3 scout car skin.
* DAK M3 scout car skin
* US desert M3 scout car skin.
* The hit point modifier on the tiger and king tiger has been adjusted down. Now hits do more damage if they penetrate.
* Tanks will use shells against infantry. As a fix for tanks with no coax not firing at infantry at all.
* Unit emblem and national markings for T34/85.
* Reduced the "cost" of a tank shell so that the AI is more inclined to use them even on what it considers low value targets. No soldier I ever met, and I was one once, ever had a discussion about whether the round he was about to fire cost more than the target. An enemy is an enemy and wants to kill you no matter what.
* Fixed JS2 TC buttoned could not look around. Now has a peri that rotates. Not yet able to do the same for T35/85 that remains broken.

Update: Mar 17, 2020 @ 10:20am

* All items now signed.