Arma 3
IFA3 RealPanzer
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Update: Nov 19, 2020 @ 10:07am

IFA3 RealPanzer changelog
* Added new late war factory finish King Tiger skin.
* Added new late war factory finish Daimler Benz Panther skin.
* Added sPzAbt 503 France 1944 camo scheme for King Tiger.
* Added heavily weathered Russian green skins.
* Added diagonal striped Panther skin similar to King Tiger above.
* Revamped Russian winter tank skins.
* Most skins now 4K
* Fixed Willys Jeep error where passengers were blocked from getting in the jeep.

Update: Sep 25, 2020 @ 2:13am

* Adjusted explosive content of AP shells.
* Repacked the tank data in the hope of sorting out the PIV too strong from the front problem.
* Repacked the weapons data in the hope of fixing PIV too strong from the front problem.

Update: Aug 23, 2020 @ 7:04am

IFA3 RealPanzer changelog
*Improved infantry AT weapons, they now have correct explosive amount, speed, thrust, penetration and damage details. In addition they have thermobaric and spalling damage effects against armoured targets.
*Added the Panzerfaust 100m weapon to the array of Panzerfausts.
*The Panzershreck now has a smoke trail like in real life given that it had 2 seconds worth of propellent in the rocket.
*Added more detail to the tank damage model. AP shells now have 4 levels of damage. 1. Damage from initial hit. 2. If penetrated this sets off three additional waves of damage 3. Spall damage. 4 Thermobaric wave and 5. HE fragments
*Fixed green Sherman Firefly skin was not showing in the texture select menu in the editor.
*Sherman 105mm HEAT ammo more detailed.

Update: Aug 8, 2020 @ 4:01am

*deleted an unused pbo.
*re uploaded wheels_c pbo as it may be corrupted and users reported some problems with it.

Update: Jul 27, 2020 @ 3:24am

IFA3 RealPanzer changelog
*Added an extra PIV loaders interior move thru view.
*Tiger tank loader peri can not rotate (as per real life) but can still elevate and depress but not so much that it clips into the turret roof like it did before the fix.
*Made the current main Panther skin 4k and added a new GD logo and rain streaks.
*Added a better T34-76 interior tc/gunner position photo. MG position as well and includes T34/85.
*Removed loaders periscope view from T34/76 because in real life he did not have one.
*Added more periscope moves for the T34/85 and 76 gunner position.
*Fixed that T34/85 commander could not look around when buttoned up. The related 3D outside view is also fixed.
*Fixed that JS2 commander could not look around his cupola when buttoned up. The related 3D outside view is also fixed.

Update: Jul 20, 2020 @ 1:27am

*Added 2 new King Tiger skins, the third company (yellow knight) emblem of the sPzAbt 505 and a general 3 colour scheme based off the same.
*Added 2 new Tiger 1 skins, the third company (yellow knight) emblem of the sPzAbt 505 and a general 3 colour scheme based off the same.
*Added some interior views for the is2.
*Corrected Sherman tc optic.
*Added a 4096x4096 pixel T34 skin. Protective Green. 2 x larger than standard. Works!
*Improved Tiger 1 interior pictures in most positions.
*Improved Panther interior pictures.
*Panther loaders view peri now fixed in turn and elevation as in real life.
*Improved PIV interior pictures.
*PIV loader has a real periscope view rather than the generic game periscope view.

Update: Jul 12, 2020 @ 3:09am

*Almost all tanks have a new a optic level where one sees a glimpse of the inside of the real tank to add a bit of immersion into the game and to stop the transition into each position being unrealistically instant.
*Sherman tank gunsight optic uses more of the screen.
*Stug gunsight optic uses more of the screen.

Update: Jul 2, 2020 @ 4:56am

IFA3 changelog
*Added some extra shell armour hit sounds.
*Added thermobaric wave and spall damage from tank shells.
*Tank armour hit sounds now audible from inside and outside the tank.
*Refined tank shell submunitions code as per RHS example.
*Adjusted the destroyed tank explosion effect.
*Removed some unused files.

Update: Jun 29, 2020 @ 1:49pm

IFA3 changelog
* Fixed 2x shot problem but still comes up from frames drop. Case of scripts failing as the pc hits overload.
* Fixed Tank Commanders Smoke was not working.

Update: Jun 22, 2020 @ 1:56am

* 3 Opel Blitz ammo trucks with tank training posters on them.
* Removed to RTC real tank crew script as it is redundant when one uses one of the many AI addons now available that have this in or something similar. The less scripts running the better. This means no more repairs by crew members. The script is available as a seperate addon and mod.
* Turned off the tank firing script.