Arma 3
88 ratings
Real Panzer SFX
Data Type: Mod
Tags: Tag Review
File Size
13.792 MB
Mar 12, 2020 @ 10:13am
Mar 13, 2020 @ 12:26am
3 Change Notes ( view )

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Real Panzer SFX

Please leave a like and subscribe and share this mod if you llike it.

This mod adds special effects such as explosions, cook offs, fires and buring crews to the range of Real Panzer mods such as:

1. Iron Front 44 Real Panzer
2. IFA3 Liberation Real Panzer
3. Real Panzer Global Mobilisation DLC enhancement
4. Real Panzer Tank A3
5. This mod will work with most other mods, such as RHS and CUP, if you load Real Panzer Tank A3 as well. This is because most mods are based off the A3 root classes Tank_F and shellbase. These root classes are modded at the core by mod 4 above and the changes are inherited down to other mods.

This mod works with CUP and RHS if you load Real Panzer A3 as well as this mod. That is the mod linked at point 4 above.

All these tanks have included in their code an event handler that activates this SFX package but also stays silent if the mod is not loaded.

The package is included separately because:

1. It makes the turret numbers on some of the tanks go away in some of the mods.
2. It lifts the speed limit on some of the tanks and vehicles in some mods.
3. In some mods it stops the smoke launchers from working.

Other than that it is great and adds more depth and interest to playing these games.

This work is based on the tankscript created by champion modder PIONEER for his Liberation mod and who gave me kind permission to use and mod his work in the true spirit of open source modding that made the ARMA series the great game it is today.

Hope you like it.

Here is my tip jar:



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{RP}Alan  [author] Nov 19, 2020 @ 8:25am 
Hello Frosted Vert Vor 1 Stunde

Thanks for commenting and using the mod.

The joke is that is happened by accident and I have no idea how or what change I made caused it to happen! It took me by surprise too. Flares, ATGMs, tank rounds, it all cooks off.
Frosted Vert Nov 19, 2020 @ 7:21am 
A great touch in Global Mobilization is the cook off includes the flares stored in AFVs. Good work.
{RP}Alan  [author] Oct 23, 2020 @ 9:00am 
Hello big titty anime gf 22. Okt. um 7:15 Uhr

Yes you can.

Thanks for using the mod and commenting.
gott mit uns heinrich Oct 21, 2020 @ 10:15pm 
can you use blastcore with this?
{RP}Alan  [author] Jul 14, 2020 @ 8:23am 
It would be because the Russian tanks are so low in profile. I bet the Abrams is ok as it is a bit taller. I have been playing a bit of a RHS lately and did not really notice it.
KingKurdes Jul 14, 2020 @ 2:06am 
Thanks for the answer Alan! Sadly its on almost all RHS Tanks and APCs. I didnt test Bluefor yet. On the IFA i tested so far, its correct...
{RP}Alan  [author] Jul 14, 2020 @ 12:43am 
Hello KingKurdes Vor 18 Stunden

It is a standard setting and there is a one for vehicles not listed but in the tank F class and each vehicle can be individually customised in a list. If the vehicle is not on the list with its own special settings then the one size fits all code applies which on some vehicles will be too high.

If you let me know which vehicle it is I can have a go at doing a customised cook off flame by adjusting the flame height in the code. I did that for some of the IFA3 vehicles.

Thanks for commenting and using the mod.
KingKurdes Jul 13, 2020 @ 5:52am 
Hello, thanks for this great mod! On some tanks the cook off is to high above the tank, is there something i can do about it?
{RP}Alan  [author] Jun 25, 2020 @ 1:47pm 
Hello @Degs,

No reason why not.

If any thing strange happens try changing the load order.

Thanks for commenting and using the mod.
417 P. Degs Jun 23, 2020 @ 11:33pm 
is it compatilbe with Blastcore?