Space Engineers

Space Engineers

Automatic LCDs 2
Showing 41-50 of 56 entries
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Update: Apr 9, 2018 @ 12:11pm

v2.0124 Fix Small LCD scrolling issue

Update: Feb 26, 2018 @ 1:40pm

v:2.0123 Temporary compatibility with 1.185 game version. Please backup this version if you plan to stay at 1.185 as I will most probably not be able to maintain this compatibility in next versions.

Update: Feb 2, 2018 @ 11:22am

v:2.0122 (1.186 compatibility improvement)
- set correct alignment on text panels automatically

Update: Jan 13, 2018 @ 3:10am

v2.0121 Significant performance improvement for LCDs on moving ships
* Fix changing alignment in inventory commands when ship is moving

Update: Jan 4, 2018 @ 4:13pm

v:2.0120: Improved display of Inventory command (better alignment, better compatibility with larger fonts)
* Canvas component support added
* Improvements in text formatting in Working, Damage and other commands

Update: Nov 23, 2017 @ 11:03am

v:2.0115 Fix multiple text trimming issues (and related crashes)

Update: Nov 19, 2017 @ 5:49am

v:2.0114 (support for game update 1.185.014)
* Timers are not required anymore - just compile the script & remember and it will work
* Automatic detection of Debug / Monospace font per LCD
* Much nicer progress bars for monospace font
* HScroll command for slow horizontal scrolling text (can't make it faster, sorry)
* PropBool and PropsBool commands to display boolean properties of blocks (Handbrake, CollectAll, Open, OnOff, etc) (read more in guide)
* LCD linking finally fixed (hopefully)
* Vanilla Corner LCDs are now recognized with correct number of lines
* Customizable progressbar characters (look below at MMStyle)
* CustomData command to read Custom Data of specified block
* Working command now displays override of thrusters when they are on
* Parachute support
* Mass and ShipMass commands now show g, kg, t, kt, Mt, Gt, etc instead of kg, Mg, Gg, etc.
* Fixed Scrap now being Ore instead of Ingot (it was changed in game)
* Removed everything 'static' from the code

v2.0114 Fix: correctly ignore regular timer updates
Regular calls by timers that were used in the past are now completely ignored by the script. If you still have timer in your setup calling the script regularly - it's completely useless now.

Update: Nov 18, 2017 @ 6:52pm

v:2.0113 Fix small corner LCDs having wrong number of lines

Update: Nov 18, 2017 @ 4:51pm

v:2.0112 Fix: stop ignoring timers, because Update calls don't get executed when timers run the PB each tick

Seriously people - stop using the timers to run this script. It's much more efficient without the timer! ;)

Update: Nov 18, 2017 @ 4:34pm

v:2.0109 Fix: only ignore timer call if argument is empty