Space Engineers

Space Engineers

Automatic LCDs 2
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Update: Dec 18, 2024 @ 12:24pm

v:2.0200 (Performance optimizations)
* Added PropFloat command to display values of float properties of blocks (more info in guide)
* Many changes to improve performance of the script
* You may notice the script is now more responsive eg on scrolling
* (there may be hickups in scrolling as the script never updates more than 1 LCD in single tick)
* Improved startup performance & internal scheduling
* Startup may take longer on larger grids than before
* Updated text override functionality of Power commands (PowerSummary now allows override of text, PowerStoredBar also allows for custom text)
*
* Technical Note:
* The script is just too large and it may take long time (~6ms per tick) to compile parts of it as they are used.
* Once all the parts of the script had been executed at least once:
* - the max execution time on grid with ~200 commands on around 40 LCDs: ~200us, average: ~69us (should still be smooth at around 200 such grids)
*
* Bugfixes: Fix same construct filtering for functionality relying on block types
* Fix Tanks command using different percent rounding than TanksP
* Add support for clang cola, cosmic coffee, flare gun, flare clip
* Hopefully fixed weird InvListX value text misalignment

Update: May 20, 2024 @ 9:47am

v:2.0194:
* Added title override option for Cargo commands allowing for custom text before the volume numbers instead of 'Cargo Used'
* Recognize broadcast controller (broadcast) and action relay (relay) block types added in game Signal update.
* Fix Antenna influencing total max power in PowerUsed command

Update: Feb 4, 2024 @ 11:09am

v:2.0191: Add bar only variants to Power commands

Update: Jan 23, 2024 @ 12:10pm

v:2.0190: Improve InvListNN item name trimming

Update: Jan 5, 2024 @ 7:28pm

v:2.0189
* Fix Inventory commands not considering ingots when using item names that are common for ingots and ores

Update: Dec 9, 2023 @ 1:56pm

v:2.0188 (Fix LCDs screen size calculation)
* Fix output on some screens not filling whole screen (e.g. vertical Corner LCDs)

Update: Sep 24, 2023 @ 1:40pm

v:2.0187 (Bugfix TimeSpan exception)
* Fix TimeSpan overflow exception reported in Bug Reports (hopefully)
* "Compress" mass value to use kg, t, .. etc even if no maximum mass is provided

Update: Jun 1, 2023 @ 1:05pm

v:2.0186
* Updated items to match recent changes in the game (item list updated in the guide - Inventory command)
* Items that changed name can now have 2 short names to ensure compatibility with old blueprints
* eg: old "Inventory * +200mmmissile" and new "Inventory * +rockets" will both work

Update: Apr 14, 2022 @ 5:12pm

* v:2.0184
* Added ChargeSum variant showing just single output for all matched jump drives (check Charge and ChargeTime command guide)
* Added ability to specify text to end the output or number of lines to print with Details command (check Details command guide)
* Added C: modifier to name filter to filter on same construct as programmable block (on rotors & pistons, but not connectors)
* Note: C: modifier works in the same way as T: modifier used for same grid filtering - check guide section 'Same construct blocks filtering'!
* Updated default Inventory ingots quotas to match current survival game better (in my and my friends opinion :) )
* Updated magazines to match current game version (check guide of Inventory command for list)
* Workaround for large antenna reporting higher power use than max required

Update: May 25, 2021 @ 4:37am

v2.0178 Updated weapons and magazines to match current game version