Arma 3
Operation TREBUCHET
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Update: Oct 25, 2022 @ 3:08am

- Fixed a visual issue with pelican thusterss when using hidden selections for the Av variant.
- camo2 should now be hiddenselections for pelican interior.

Update: Oct 24, 2022 @ 1:44pm

- 50 cal HE rounds are now high explosive.
- Scorpion/Oryx no longer use HE 50 cal but default 50 cal
- Edited visor rvmats to match Spartan visors
- Changed SMG sounds
- Ported some A3 missions to optre including multiplayer, hopefully welcome by newbies.
- Added civilian classes that spawn with random gear
- Added facewear randomisation upon playing a mission.
- Added magwell to SPNKR

Update: Oct 20, 2022 @ 10:56am

- LAAGs can now deal damage to most aircrafts.

Update: Oct 19, 2022 @ 1:21pm

-Fixed UNSC Showcase requiring ACE to function
-Changed FZ NVGs inheritance to OPTRE_NVG so they inherit the no field of view limit values
-Addition of Etilka
- Spawnable CPD units
- Added police headlights and siren.
- Added CMA, mostly placeholders
- Added brakes to hornet
- Added forward thrusters to sparrowhawk
-Added free laser camera to falcon
- Tweaked Hornet values to improve performance
- Increased Falcon armor
-Direction Stabilization on aircraft
-Haunted Helmet(Happy Friggin Halloween)
-Scout MJOLNIR variant
-Human Spartan armor
-Fixed Warthog skeleton error
- Fixed warthog rear tire armor values
-Fixed cart skeleton error
-Attempted to fix some main menu warnings
-Added mag wells to M319
-CMs now work better against M12R AA hogs

Update: Oct 4, 2022 @ 11:47am

Updated with DEV version by mistake.

Update: Oct 3, 2022 @ 3:58pm

Update: Sep 16, 2022 @ 7:58am

Update: Sep 16, 2022 @ 7:08am

-Changed Sabre VTOL MFD to the Xi'an for better VTOL UI
-Scaled CQB helmet on the spartan slightly bigger to cover the exposed spartan face
-Fixed the HUD compass not displaying head heading
-Added better definement of CQC
-Removed MA37GL 2x Smartlink scope(Will replace with variant designed for GL variants in the future)
-Added Mark V Helmet attachments from Reach(This is just a test feature to see if people would like this sort of thing)

Update: Sep 13, 2022 @ 3:57pm

-Rebalancing of M808B physX
-Fixed typo for M41 rocket explosive value
-Added reticle to 247H static turrets(No more "watch my tracer")
-M875 Scorpion SPH
-M831 Troop Transport driver and passengers now able to be killed from gunfire
-Hijack vehicles script
-Updated CBA_40mm_203 with 3-round impact smokes
-Increased speed of SMG reload animation
-Scout helmet
-Adjusted M808B and M808B/M turretInfoTypes
-Added TFAR LR Radio to M831 Troop Transport Warthog
-Removed Wombats from mag lift script
-Added M808BM and M875 to mag lift script
-Fixed Oryx mag lock position
-Fixed Warthog MG ejection port cover not following the main gun
-Fixed Warthog MG decals not following the main gun
-Made the red flashlight work on the M45
-Appended new flashlight to shotgun's cfgpatches
-Adjusted SRM77 S2 ADS location and fixed bullet not shooting straight after firing
-Fixed 247H turret gunner having a weird hitbox
-Adjusted hud compass to use eyeDirection instead of where the player is facing
-Added the other colors and visors to the Spartan Commando helmet
-Removed noticeable ArmA man head pieces on the human Commando helmet. It now matches the Spartan version
-Added hiddenSelections to SRS99C and D
-Added 2x Smartlink Scope For the MA37 on the GL variant
-Added MA5B ICWS Assault Rifle to stringtable
-Edited the SRS99 sounds to be a sound set instead of a begin array
-M808B and M808B/M have received laser warning receivers
-Fixed SRM77 10Rnd and 5Rnd mags showing up as pistol mags on the ground
-Added loddensitycoef to geometry lod of armor.p3d
-Aligned the M73 to be centered
-Increased 7.62x51mm rounds hit from 11.6 to 12
-Increased 7.62x51mm rounds typicalSpeed from 700 to 750
-Increased 7.62x51mm rounds caliber from 2.0 to 2.1
-Added CQB Helmet to Human and Spartan
-Added Pilot Helmet to Human and Spartan
-Added Operator to Human and Spartan
-Added CQC to Human and Spartan

Update: Jul 29, 2022 @ 3:00pm