Arma 3
Operation TREBUCHET
Showing 61-70 of 143 entries
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Update: Jun 12, 2023 @ 11:15am

finally found a fix to the signing issue

Update: Jun 9, 2023 @ 5:20pm

Update: Jun 9, 2023 @ 3:02pm

No changes. Just making sue every single pbo is correctly signed, which should be.

Update: Jun 8, 2023 @ 5:31pm

adding missing changelog from previous push:

-Added javelin-style top-attack modes to missile attack profiles.
-fixed scythe muzzle flash issue
-The correct model dmr mag wasn't being used, its corrected now
-Also cut the mass in half to preserve the ratio of mass-to-bullet found with the M247's mags.
-fixed missions bein broken cause of missing falcon class
-HEV door is fixed, working hidden selections too
-suppressor model cfg fix
-CBA MRT attachment addition, M6C and BMR attachment icons
-BMR iron sights added
-Scorp selection performance improvements, shadow fix, and elevation improvements
-Pelican geo fix, falcon turret texture fix
-Added extra WIP house pieces for upcoming harvest
-fixed tee uniform skin on legs
-armor section count reduction
-Fix incorrect path in zeus module for falcon support
-Webknight Weapon Animation/Sound Overhaul
-Fixed improper sound inheritance on GL variants of ARs
-Improvements on config loading
- Hopefully fixed the grid issues with terrains

Update: Jun 7, 2023 @ 2:33pm

Update: Jun 7, 2023 @ 1:39pm

Update: May 11, 2023 @ 11:29am

- Hotfix for the DMR scope that caused arma to crash.

Update: Apr 28, 2023 @ 11:08am

-Adjusted DMR/BR scopes to be proper zoom levels
-MFD color changing script
-Removal of Wildebeest(It's not ready)
-Shotgun ammo fix
-Magwell fix

Update: Apr 18, 2023 @ 2:48pm

https://discord.com/channels/221485842177327114/659354572694749185/1078796658768351302