Arma 3
Operation TREBUCHET
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Update: Jun 17 @ 5:21am

- Added Spartan ODST Helmet
- Added Sparrowhawk clan sign
- New MGs
- Added M26
- M26, M26-LMG, M26-GL, M26-Shotgun
- Added a New M247
- Old M247 Remains in game (There is a difference of balance within the 2 guns)
- Added M247A1 Turret
- Added 1st MEU Donated M739 Saw
- Existing M247 and M73 MGs were moved out of OPTRE_Weapons to OPTRE_Weapons_MG
- Street-Objects
- Fixed Various Street Objects Lengths
- Added New Objects
- 'Corner Intersection' & Flat Variant
- 'Interseection Corner'
- 'Sidewalk (Wide Crosswalk, Long)'
- Added ONI Decal
- Added Market Roof
- Added Chemlight Icons to ODST Hud
- Added City Terrace 'Filler, Short'
- Added WIP ONI Alpha Site
- Fixed Warthog ShadowLods
- Fixed R-Barried Tower Ramp Roadway
- Fixed First person Eyes in Spartan Uniforms
- Fixed Garage Roadway
- Fixed Reach 90-Degree Wall
- Fixed Camp HQ 1 LOD Error
- Fixed Spartans Unable to Pilot Pelicans
- Fixed Blood-Gultch Building and Map Causing Games to Crash
- Updated Camp Engineer 2 FireGeo

Update: Apr 9 @ 2:49pm

Fixed Corvette object bug
Fixed Mark V Operator helmet HS Bug

Update: Apr 9 @ 4:20am

- Pistols
- Scoped 2 All attachments
- Magwell adjustments
- UNSC Logo Decal on Hogs Fixed
- Updated Class 2's Max Range increased(2000-6000)
- Updated HEV get out animations, will now face you forwards
- M99
- Updated Bipod rotation increased to 160 degrees
- Magazine Proxies
- Ace overheating compact
- Fixed Military Wall GEOs fixed
- Fixed Falcon collision lights
- R-Barrier
- Fixed Tower Geos
- R-Barriers Separated into separate models for map creation
- Fixed Concrete Slab Shadow
- Fixed Roadways for Corvette Hallways
- Fixed Visegrad and Reach walls to be compatible with maps
- Added Inbuild Zombie units supported for Webknight Zombies and OPTRE Precursor
- Updated M6D Magazine Mass (decreased to fit more)
- Lowered Catfish turn Coefficient
- Fixed Hornet shadow Lod
- Fixed Anvil 3's
- Fixed Farmhouses Shadows
- Snapping for Eden and Zeus compact for following assets
- Modular Buildings, Corvette Interior assets, Monorail
- Removed all HS from Uniforms shadow
- Added Letters and Number decals
- Fixed Eridanus II Centre Stairs model misaligned
- Updated M7 Folded recoil (decreased)
- Added Banta Class transport Props
- Updated Object Subcategory's to decrease amount in certain cats
- Mass Editor preview Additions & Updates
- Added Relay dish emissive
- Removed Deprecated classes
- Fixed Info Board textures
- Fixed Pedestrian Bridges underside faces
- Modular Buildings
- Texture Update, Floor clipping fixed, Additional camos, Working Lights
- Innie Themed buildings
- R-Barriers, Modular House, Watchtowers, Hard tents, M72 and H2 barriers,
- Reach walls misc updates
- Added MJOLNIR Sidearm Proxy
- Added Advert Sign Hidden Selections
- Updated BR37 hand animations
- Added Spartan sized UNSC Gear and Battlejumper Gear
- Updated Pilot/Gunner/Crew animations for various vehicles
- Added Roost

Update: Feb 22 @ 3:33am

Signature fixing

Update: Feb 21 @ 6:06am

keys included

Update: Feb 21 @ 2:50am

- Removed SALCLOS Topdown mode
- Bison Screens updated to show Appealing texture
- Incorrectly weighted parts of LAAG turret Fixed across all Variants
- Spartan dress Uniform View Pilot Lod fixed

Update: Feb 19 @ 1:13am

- R-Barrier Texture Updates
- Texture updates
- Watch-Tower Variant, Included in ACE Fortify presets
- Fire Geo bug Fixes
- M41 Rockets Fixes (*Should Work Perfectly Now*)
- Class 2 Range Balanced
- S-2 Cargo Transporter Texture Overhaul
- Development Team Custom ODST Armour Texture Updates + Additional Devs
- J tower Part A Interior Fixed
- Camp Barracks fire Geo Fixed
- Category Update for objects outside of "OPTRE XXX"
- Removed Falcon decal RVMAT so It doesn't shine
- ODST/Marine FOF Radar fixed to not sure map objects
- Texture updates to Field bunks and Barrels, Plus additional options (Tan, Black)

Update: Jan 31 @ 2:47am

- Base Classes of most rocket types changed to inherit correctly
- M41_rocket_unguided p3d mass set to 0
M41_rocket_guided p3d mass set to 5
- Renamed class "OPTRE_M41_Twin_HEAT_Thermal" to OPTRE_M41_Twin_HEAT_G_AA, as well as changed in game name (Old class names are commented in files)
- All Guided and Unguided rockets are functional with new IR Anti Air rocket. (Dedicated AA for AI to use, its the same as normal IR rocket but only able to shoot aircraft)
- Proximity Rockets are now hidden as they do not work
- Tweaked damage and speed stats for more consistent behavior between rocket variants.
- Smoke Rockets buffed so if given to AI they are highly likely to use them as concealment.
- Laser Guided munitions now immune to countermeasures

- Fixed Budle Res Lod
- Fied Warthog Bounding Box
- Commando Mag Classname fix
- Fixed Spartan Dress-Uniform
- Warthog Interaction Points Restored
- Camp Hangar Res Lod Fix
- Additional Static Forklift and Elephant

Update: Jan 3 @ 6:06am

- Fixed Maglift script Error
- Fixed Biofoam Shadow
- Dress Uniforms
- Fixed ONI ACE XTD Selection
- Fixed Rank ACE XTD Selection
- Fixed Dress Hats RVMATs

Update: Dec 30, 2024 @ 4:11pm

- Load order Patch Required addons updates
- Industrial Props
- H2 Barriers, Short & Tall
- Reach Industrial Pipes
- Reach Industrial Fences
- Spartan Compatibility for ACE Animations
- Corvette Croybay, New Animations for Human and For Spartan Compatibility
- Camp Updates
- Fixed Section Count on all Buildings (Possible bugs with shadows will appear, If it does report it in bug reports)
- Added Reslods to all relevant Buildings, Frames should see an improvement
- Updated Editor Preview images for missing buildings
- Fixed Weapon crates missing Pistol Models
- Fixed Service Road not being Straight
- Updated Warthog Tire prop
- Small Crates compatible with ACE Cargo
- Dress Uniforms
- Updated Green Camo
- Added New Rank Suits
- Major, General, Colonel, Captain, Rear, Fleet
- Added New Caps
- Army, Navy, ODST, ONI
- Spartan
- Added Spartan Cap
- Added Spartan Faces
- Updated MP & Recon Helmet textures
- Fixed CQB Helmet
- Added ICO Optics to OPTRE Rails
- Fixed Biofoam Shadow
- Fixed M2 Grenade Shadow
- Updated Slugs & Pellets Mass and Descriptions
- Upped Elephant Engine Power
- Updated Catfish Steering
- Added Engineer scorpion to Pelican maglift
- Added Editor Preview Images to new objects
- Updated Ridgco Textures