Arma 3
Operation TREBUCHET
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Update: Feb 19 @ 1:13am

- R-Barrier Texture Updates
- Texture updates
- Watch-Tower Variant, Included in ACE Fortify presets
- Fire Geo bug Fixes
- M41 Rockets Fixes (*Should Work Perfectly Now*)
- Class 2 Range Balanced
- S-2 Cargo Transporter Texture Overhaul
- Development Team Custom ODST Armour Texture Updates + Additional Devs
- J tower Part A Interior Fixed
- Camp Barracks fire Geo Fixed
- Category Update for objects outside of "OPTRE XXX"
- Removed Falcon decal RVMAT so It doesn't shine
- ODST/Marine FOF Radar fixed to not sure map objects
- Texture updates to Field bunks and Barrels, Plus additional options (Tan, Black)

Update: Jan 31 @ 2:47am

- Base Classes of most rocket types changed to inherit correctly
- M41_rocket_unguided p3d mass set to 0
M41_rocket_guided p3d mass set to 5
- Renamed class "OPTRE_M41_Twin_HEAT_Thermal" to OPTRE_M41_Twin_HEAT_G_AA, as well as changed in game name (Old class names are commented in files)
- All Guided and Unguided rockets are functional with new IR Anti Air rocket. (Dedicated AA for AI to use, its the same as normal IR rocket but only able to shoot aircraft)
- Proximity Rockets are now hidden as they do not work
- Tweaked damage and speed stats for more consistent behavior between rocket variants.
- Smoke Rockets buffed so if given to AI they are highly likely to use them as concealment.
- Laser Guided munitions now immune to countermeasures

- Fixed Budle Res Lod
- Fied Warthog Bounding Box
- Commando Mag Classname fix
- Fixed Spartan Dress-Uniform
- Warthog Interaction Points Restored
- Camp Hangar Res Lod Fix
- Additional Static Forklift and Elephant

Update: Jan 3 @ 6:06am

- Fixed Maglift script Error
- Fixed Biofoam Shadow
- Dress Uniforms
- Fixed ONI ACE XTD Selection
- Fixed Rank ACE XTD Selection
- Fixed Dress Hats RVMATs

Update: Dec 30, 2024 @ 4:11pm

- Load order Patch Required addons updates
- Industrial Props
- H2 Barriers, Short & Tall
- Reach Industrial Pipes
- Reach Industrial Fences
- Spartan Compatibility for ACE Animations
- Corvette Croybay, New Animations for Human and For Spartan Compatibility
- Camp Updates
- Fixed Section Count on all Buildings (Possible bugs with shadows will appear, If it does report it in bug reports)
- Added Reslods to all relevant Buildings, Frames should see an improvement
- Updated Editor Preview images for missing buildings
- Fixed Weapon crates missing Pistol Models
- Fixed Service Road not being Straight
- Updated Warthog Tire prop
- Small Crates compatible with ACE Cargo
- Dress Uniforms
- Updated Green Camo
- Added New Rank Suits
- Major, General, Colonel, Captain, Rear, Fleet
- Added New Caps
- Army, Navy, ODST, ONI
- Spartan
- Added Spartan Cap
- Added Spartan Faces
- Updated MP & Recon Helmet textures
- Fixed CQB Helmet
- Added ICO Optics to OPTRE Rails
- Fixed Biofoam Shadow
- Fixed M2 Grenade Shadow
- Updated Slugs & Pellets Mass and Descriptions
- Upped Elephant Engine Power
- Updated Catfish Steering
- Added Engineer scorpion to Pelican maglift
- Added Editor Preview Images to new objects
- Updated Ridgco Textures

Update: Nov 5, 2024 @ 2:19am

OPTRE:
- Pilot & Commando Spartan helmet fixes
- ANVIL 3s guidance fixed
- Hopefully M41 Rockets fixed
- Magnum far sounds
- New M6D Carbine
- Added To units
- Added NIARMs Muzzle flashes
- All pistols moved to new PBO OPTRE_Weapon_Pistols
- Fixed MISC bugs related to pistols
- Fixed Medical JP selection
- Fixed M6B proxy location
- M319 rail attachments
- added HMG38 without GL
- Fixed NVGs Missing thermals
- Updated Weapons ACEXTDs so now you can just look up gun name

Update: Oct 22, 2024 @ 5:25am

-Fixed Reach-Wall spelling error
-Fixed Jungle net on watchtower not appearing
-Fixed standalone camp doors not working

Update: Oct 22, 2024 @ 1:04am

Update: Oct 21, 2024 @ 3:05am

-Buildings
Garrison Points
Texture Updates
Medical tent, Watchtower, Guard Shack, M72/S, Weapon Rack, Portable generator, H2 and 3 crates, Weapon Crate
ModularWall GeoFix
GuardShack Concrete Slab
GuardShack glass able to be shot through
Watchtower Edges not connecting
Flat intersections pieces
Static UEG Elephant
Small warehouse ladder fixed
Fixed camplanding pad opacity
Made empty WeaponRack, Empty
Monorail maintenance tunnel door openable
Camp
AC Unit
Standalone Tether Prop
Removed Emissive from turned off street light
New Reach-Wall props:
Straight, 45 & 90 Corner+Inverted, Panel, Barrier, Gatehouse, Gate Under ReachWall category
Gatehouse & Standalone come with EDEN attributes to animate in a mission file
Visegrad and Farmhouse props class names changed
New and updated class names have been made with legacy classes introduced
There will be nothing broken with mission files or comps as the legacy classes are still the same farmhouse/relay, It's recommended to switch to the new version when every able as possibly down the line in X months the old classs will be removed/changed

-Vehicles
Falcon Changes
PiP Screens
Medical Falcon
Decal Sheet
New Lock-on Sound
Fixed bug of falcon seats
Grizzly
Cannon auto switch
Engineer Scorpion
Muzzle Flash bug fixed
Removed camo net options that didnt exist
TI Thermals added
Archer Missile
Reduced rate of fire
Increased reload time
Increased max range
AU44
shouldn't roll on hills
Warthog
Fixed TT Hog decal
Guass Hog APC Door fixed
Fixed AnimationSources bugs on PD Hogs
Hornet
Passenger 3 able ro use ATLauncher
Updated Glass
Oryx
APCs ability to sit on roof

-Gear
White AA Helmet depolarizing fixed
NVGs
Gray HUL3
Additional NVG combos
Improved MK4 Textures
New MKVI Armor
M37 deploy-able Backpack
Heavy and Medical jump-pack variants
Removal of ODST Hud from spartan (Conflicting issues with ODST hud and Spartan hud)
Updated CSW weapon weight

-Misc
Addition ODST Hud colors
M41 Rocket guidance fixes
Majority of gear supporting ace arsenal extended
Dynamic Recon Ops added into optre
Made all Weapons peaceable in EDEN
Desert and Snow URF Squad comps
I able to full auto when firing M247 turrets

-Maps
Kholo, Phobos & Eridanus Secundus updated environment sounds, Two moons have no sounds, Kholo only has wind
Eridanus Trench base has additional rooms to seal off the open door
Harvest Updated
Camp buildings doors will now open
Conflict with 41st Objects/Textures resolved

Update: Oct 11, 2024 @ 12:23am

-Fixed ACE hitpoint inheritence issue.

Update: Aug 29, 2024 @ 8:59am

- fixed unsigned pbo
- harvest progress (Looking for help)