Arma 3
Operation TREBUCHET
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Update: May 28, 2024 @ 2:28am

- CSW Mortar mags renamed
- S Barrier should actually be there now
- Farmhouse doors now actually work
- Camp Buildings
Made Large Door actions radius bigger
Fixed ramp names
Fixed Engineer Texture
Barracks door update
- Misc Warthog texture fixes
- Large Windmill name fix

Update: May 27, 2024 @ 6:22am

Fixed Static Wreck Pelican 3 Display name

Update: May 27, 2024 @ 5:24am

- R & S Barriers - Comes with ace fortify compact
- Majority of the mod now has a editor Preview image
- Combined controls to one category
- New Camp Buildings
Engineer Bay, Terminal Building, Radio Tower, Street Light
- BR45GL Remaining Hidden Selections
- Mortar Should now be fixed in regards to ace stuff
- Spartan hand animation for falcon gunner
- Farmhouse 2 & 3, Piece 1 & 2 GEO updates and Working doors
- Camp Elevator Fixed
- MDF Color function fixed
- HEV Door stopping mid air fixed
- Camp Object Stuff
Hangar Door, Barracks Door, Large Door, House Stairs, Hangar Stairs Large & Small,Tower Stairs, Texture objects for the Floor, Roof and Wall, Fence D, Gate B, Holo Table, Ramps, Non decal stripes
- 10, 20 & 50 meter Modular and Filler camp platforms updated so the textures no longer stretch
- JLC Building Door geo fixed
- Added Camp Objects stuff to Zeus
- Made the elevator take a longer time as to not arma yourself
- HQ 2 Door 'close' option fixed
- New Monorail tracks
Destroyed, Extra Long, Piller-Less
- Fixed warthog lights at night
- Static wreck 3 For pelican
- Added Warthog camo interiors
- Added HS For toggle-able Warthog doors and matched with respective camos
- 8 & 12rnd HE Mags for M6D
- RV and TT Police hogs
- Highway res lod fixes
- BR Lens fix
- Cafeteria and Mutli-Room Corvette Objects

Update: Apr 25, 2024 @ 12:32am

- Added Falcon rotar blur
- Fixed mortar loading with ace
- Fixed mortar dissassembly
- New battle jumper textures Plus new Desert and Snow camo (All come with their own units)
- Fixed Scorpion sound issue
- Spartan Helmet for the CH255 Sec Helmet

Update: Apr 17, 2024 @ 2:36am

- AI In falcon will no longer eject once killed
- New BR45 Textures and GL Varient
- M319 GL Ranging fixed
- Fixed Cart and Warthog Skeleton Error
- CH255 Security Helmet
- AH-44 Mortar
- M6D Pistol
- HEV Wreck Props
- Building Holo props
- Created Wreck objects for ever vic that has a model, And moved them all to OPTRE Objects under 'Wrecks'
- Updated Position of Armed Falcon camera, Restricted camera to be like the hornet

Update: Apr 2, 2024 @ 11:50pm

- Pelican Nose gun Fixes
- Fixed Standard Innie Falcon textures
- Gunner units on Falcon fixed
- Supply pod text reversed fixed
- Sabre has 2 extra mags of flares
- Fixed SMDI of Elephant
- Added Flat Sabre texture

Update: Mar 22, 2024 @ 3:44am

- More Falcon texture updates per feedback
- Updated Polarization icon
- Falcon Seat lod fixes
- SRM Temp Shadow, Mag icons and more camos.
- Updated URF, ER, DME, CPD, BJ units to have SRM
- Updated Falcon Ace rope pos
- Elephant Texture fixes
- Fixed MA37BGL VP lod
- Small warehouse shouldn't be able to be shot through as easily now
- Updated Industrial fence so AI can see through it
- Updated Camp Structure Fire Geos

Update: Mar 13, 2024 @ 1:35am

- Fixed falcon nose gun issue
- Falcon texture updates (Decal Sheets Soon:tm:
Note: Texture paths and names have been changed
- Added polarization script for Falcon that changes the outside glass of the cockpit from seethrough to none see through (Doesnt affect pilot)
- Fixed M670 Tracking
- M6GGNR now supports spartans
- Rearview Camera added to Scorpions
- New Single Seater Scorpion
- MP and Recon spartan helmet texture update
- M58S Decal fix

Update: Mar 7, 2024 @ 2:51am

- New Loading Screen images
- M6GGNR Bug Fixes + Some new textures
- Scorpion B Smoke Shells
- Camp Building HQ 2 and 5 Texture fixes
- Camp Medical Building geo fixes
- White Hud Glasses fixes
- Corvette Cargo Door
- Scorpion Driver screens

Update: Feb 28, 2024 @ 11:25am