Arma 3
Operation TREBUCHET
Showing 31-40 of 143 entries
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Update: Mar 22, 2024 @ 3:44am

- More Falcon texture updates per feedback
- Updated Polarization icon
- Falcon Seat lod fixes
- SRM Temp Shadow, Mag icons and more camos.
- Updated URF, ER, DME, CPD, BJ units to have SRM
- Updated Falcon Ace rope pos
- Elephant Texture fixes
- Fixed MA37BGL VP lod
- Small warehouse shouldn't be able to be shot through as easily now
- Updated Industrial fence so AI can see through it
- Updated Camp Structure Fire Geos

Update: Mar 13, 2024 @ 1:35am

- Fixed falcon nose gun issue
- Falcon texture updates (Decal Sheets Soon:tm:
Note: Texture paths and names have been changed
- Added polarization script for Falcon that changes the outside glass of the cockpit from seethrough to none see through (Doesnt affect pilot)
- Fixed M670 Tracking
- M6GGNR now supports spartans
- Rearview Camera added to Scorpions
- New Single Seater Scorpion
- MP and Recon spartan helmet texture update
- M58S Decal fix

Update: Mar 7, 2024 @ 2:51am

- New Loading Screen images
- M6GGNR Bug Fixes + Some new textures
- Scorpion B Smoke Shells
- Camp Building HQ 2 and 5 Texture fixes
- Camp Medical Building geo fixes
- White Hud Glasses fixes
- Corvette Cargo Door
- Scorpion Driver screens

Update: Feb 28, 2024 @ 11:25am

Update: Feb 28, 2024 @ 11:15am

Update: Feb 28, 2024 @ 5:21am

OPTRE:
New Spartan Hud
Single Seater Saber
ACE Falcon fast rope fixed
Translation Stuff
SAS 10 Multi Camos
Police Warthog and Genet now come with lights and Sirens
Scorpion Cannon Sound update
MA5K Texture update
Higher Mag size for pelican
WIP Single Seater pelican
Pelican chain gun switched to Pylon
WIP M6GGNR
added APC Doors to Warthogs
Camp Building JLC and Main geo fixes
Fixed drop of SPKR

Update: Feb 13, 2024 @ 4:27am

Hopefully Final Shadow fixes on Buildings
Sail Tower, NA Buildings, Highway
BMR proxy for bipod
Gauss Rifle Turret Zeroing fixes
Falcon Ropes Fixes
41st Camp Tether Added
RVMAT Issue on Operator Helmet Fixed
Corvette Long Room Missing faces fixed
10x10 20x20 50x50 Camp Filler and Modular floor objects
Camp Wall B Geo Fixes
Orange and Invisible Hud Glasses fixes
New Elephant Textures

Update: Feb 9, 2024 @ 1:56am

- ACE Arsenal Extended Requirment removed from Mk4 Armor
- Hijacking will now eject all AI
- Now Able to use AT Out of the Hogs 2nd Seat
- Scorpion Arty Turret moved down to match the body
- MkVBArmor Saving in arsenal fixed
- Falcon and Hornet Exit position adjusted
- Building Shadow Fixes
- New Corvette Objects
- New OPTRE Loading screens
- Air Assualt Helmet for spartans
- WIP Vector Bino
- Lonely Triangle removed from URF Armor
- Escape Pod wreck now able to be walked in
- Escape Pod has airbreaks that deploy
- Updated Ace Arsenal Extended
- Oryx Headlight Pos Updated
- Translation for a Lot of Weapons Ammo and Vics
- Fixed missing visual for m247

Update: Jan 19, 2024 @ 9:58am

- fixed vx16 from trying to load a non existant HUD
- fixed m79 range
- updated language stringtables
- fixed main road geo collison

Update: Jan 18, 2024 @ 6:05am

- Reweight of Sabre
- DME Equipment Adjustments
- Smartlink Scope Changes
- Fixed animation for holding in falcon
- Service Road Pathway lod fixed
- DME SOCOM Pelican
- Pelican and Spirit door on gear changes
- HR Pilot Helmet upscaled
- Commando iron sight is removed when a scope is placed
- Standard Sabre camo removed until texture is made
- MA37 placed into MA37 pod
- CTF Flags removed from the military subcategory to flags subcategory
- SOCOM Interior hidden selections fixed
- Section counts fixed on majority of the OPTRE Buildings, What does this mean you ask? More Frames!!
- MA5k New Textures
- Stringtable work for Weapons
- APC Bison comes with seats on the roof totally 24 passenger seats
- Scout Helmet Fixes
- Operator Fixes
- OPTRE Camp HQ 1s Ladder now is a functional Ladder
- M79 Missiles (The one used on AA Warthog and respective turret) Is no longer able to spam out missiles
- H3 Helmet Visor comes as both facewear and NVG