Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Viser 11-20 af 62 forekomster
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Opdatering: 6. juli 2024 kl. 10:40
af Serp

the devs changed a TUNING-name, while I had no fallback for this case.
Now the code should be better with a fallback and an error print in the log if a name is wrong, instead of a crash.

Also added the crabking icewall health to automatically adjust based on crabking settings

Opdatering: 5. juli 2024 kl. 17:47
af Serp

- Added new crabking mobs, but without an extra setting. They will use the ratio from your crabking setting.
- added Marotter

Opdatering: 30. juni 2024 kl. 14:20
af Serp

- adjusted crabking to the new default maxhealth for 6 players: 12k instead of 20k
- also adjusting "TUNING.CRABKING_FREEZE_THRESHOLD" automatically based on the chosen health (the devs added a fixed damage amount here, instead of percentage -.-). This value means if I understand correctly: Only after this amount of damage is dealt, the Crabking itself gets active.

Opdatering: 30. mar. 2024 kl. 14:46
af Serp

- added Scrappy Werepig (daywalker2), uses same setting as "Nightmare_Werepig".

Opdatering: 27. dec. 2023 kl. 9:45
af Serp

fixed typo, sry =/

Opdatering: 27. dec. 2023 kl. 8:16
af Serp

- added Frostjaw={4000, 8000}

Opdatering: 20. okt. 2023 kl. 17:09

Added:
Bearger_Armored={4000, 8000}
Deerclops_Crystal={3000,6000}
Warg_Possessed={1500, 3000}

Opdatering: 29. juni 2023 kl. 6:29

Fixed:
- Ancient Fuelweaver will no longer spawn in phase2 when maxhealth is set to below 10k (devs hardcoded this value -.-)

- added new mobs:
Fused_Shadeling={625, 1250}
InkBlight_Jitters={500, 1000}
InkBlight_Rasp={600, 1200}
InkBlight_Shriek={400, 800}

Opdatering: 7. maj 2023 kl. 4:58

- added:
Brightshade={500, 1000}, Brightshade_Vine={100, 200}

Opdatering: 23. apr. 2023 kl. 12:19

fixed eye of terror health