Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Viser 11-20 af 57 forekomster
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Opdatering: 27. dec. 2023 kl. 8:16

- added Frostjaw={4000, 8000}

Opdatering: 20. okt. 2023 kl. 17:09

Added:
Bearger_Armored={4000, 8000}
Deerclops_Crystal={3000,6000}
Warg_Possessed={1500, 3000}

Opdatering: 29. juni 2023 kl. 6:29

Fixed:
- Ancient Fuelweaver will no longer spawn in phase2 when maxhealth is set to below 10k (devs hardcoded this value -.-)

- added new mobs:
Fused_Shadeling={625, 1250}
InkBlight_Jitters={500, 1000}
InkBlight_Rasp={600, 1200}
InkBlight_Shriek={400, 800}

Opdatering: 7. maj 2023 kl. 4:58

- added:
Brightshade={500, 1000}, Brightshade_Vine={100, 200}

Opdatering: 23. apr. 2023 kl. 12:19

fixed eye of terror health

Opdatering: 17. mar. 2023 kl. 7:44

- added Nightmare_Werepig={2000,10000}

Opdatering: 3. feb. 2023 kl. 7:36

- fixed the error prints in logfile
- tried to fix wrong current health issue (first time seen mobs have less than max health, although no one attacked them yet).This can not be debugged alone, so my guess is that it may be a race condition when multiple players join at the same time. I added 1 second delay for adjusting the health. Let me know if the problem persists (the mobs with already wrong current health wont get correct health this way, but report if new entites have the same issue)

Opdatering: 2. feb. 2023 kl. 7:38

Opdatering: 30. dec. 2022 kl. 17:24

- made sure the Warg setting also works for claywarg and gingerbreadwarg (lve changes did not work previously)
- improved code structure for live changes a bit
- exposed the DoHealthChange function, so modders/testers can call it via console to force a health update:
GLOBAL.TUNING.AUTOHEALTHMOD.DoHealthChange(TheWorld,ThePlayer,nil,nil,nil,testnumplayers)

This time I tested the changes, so at least the mod won't crash because of typos :)

Opdatering: 28. dec. 2022 kl. 7:44

Fixed crash, caused from last mod update.