Don't Starve Together

Don't Starve Together

Automatic Health Adjust
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Update: Nov 4 @ 9:17am
by Serp

- added all merm variants (automatically adjusted same ratio like merm setting)
- added mutated buzzard (automatically adjusted same ratio like buzzard setting)

Restructured the code a bit, got no error in my tests, but in theory there may be new errors.

Update: Oct 12 @ 3:47am
by Serp

- adjust ALTERGUARDIAN_PHASE1_SHIELDTRIGGER with the same multiplier used for the health (using the shield if damage taken reaches that value)

Update: Jun 24 @ 3:35pm
by Serp

- corrected health for Celestial_Revenant and Celestial_Scion

Update: Jun 23 @ 11:38am
by Serp

- fixed toadstool hp

Update: Jun 22 @ 1:55pm
by Serp

- added: W.A.R.B.O.T.={4500, 22500}, Terramite={140, 280}, Celestial_Revenant={2000,10000}, Celestial_Scion={4500,22500}

Update: Nov 9, 2024 @ 5:45pm
by Serp

- added Min/Max modsetting for 15,20,25 and 30.

Update: Sep 20, 2024 @ 6:38am
by Serp

Added special code for "Lurking_Nightmare (ruinsnightmare)" to make it work properly.
Was needed because the game devs save the health into a local variable before any mod is loaded and therefore the health for newly spawned mobs did not adjust based on the new TUNING value..
thanks æhhh1finskiy for testing

Update: Sep 20, 2024 @ 2:59am
by Serp

accidently mixed up values from Lurking_Nightmare and Malbatross, should be fixed now, thanks æhhh1finskiy

Update: Sep 19, 2024 @ 3:16pm
by Serp

Added:
Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, InkBlight_Rictus={400, 800}, Great_Depths_Worm={1500, 5000}, Ornery_Chest={400,950}, Lurking_Nightmare={400, 850}, Icker={300, 600}
thanks BENS936

Update: Jul 6, 2024 @ 10:55am
by Serp

I mixed up python and lua this time, used the wrong bracket for a list .. now its hopefully fixed