Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Showing 1-10 of 57 entries
< 1  2  3  4  5  6 >
Update: Nov 9, 2024 @ 5:45pm

- added Min/Max modsetting for 15,20,25 and 30.

Update: Sep 20, 2024 @ 6:38am

Added special code for "Lurking_Nightmare (ruinsnightmare)" to make it work properly.
Was needed because the game devs save the health into a local variable before any mod is loaded and therefore the health for newly spawned mobs did not adjust based on the new TUNING value..
thanks æhhh1finskiy for testing

Update: Sep 20, 2024 @ 2:59am

accidently mixed up values from Lurking_Nightmare and Malbatross, should be fixed now, thanks æhhh1finskiy

Update: Sep 19, 2024 @ 3:16pm

Added:
Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, InkBlight_Rictus={400, 800}, Great_Depths_Worm={1500, 5000}, Ornery_Chest={400,950}, Lurking_Nightmare={400, 850}, Icker={300, 600}
thanks BENS936

Update: Jul 6, 2024 @ 10:55am

I mixed up python and lua this time, used the wrong bracket for a list .. now its hopefully fixed

Update: Jul 6, 2024 @ 10:40am

the devs changed a TUNING-name, while I had no fallback for this case.
Now the code should be better with a fallback and an error print in the log if a name is wrong, instead of a crash.

Also added the crabking icewall health to automatically adjust based on crabking settings

Update: Jul 5, 2024 @ 5:47pm

- Added new crabking mobs, but without an extra setting. They will use the ratio from your crabking setting.
- added Marotter

Update: Jun 30, 2024 @ 2:20pm

- adjusted crabking to the new default maxhealth for 6 players: 12k instead of 20k
- also adjusting "TUNING.CRABKING_FREEZE_THRESHOLD" automatically based on the chosen health (the devs added a fixed damage amount here, instead of percentage -.-). This value means if I understand correctly: Only after this amount of damage is dealt, the Crabking itself gets active.

Update: Mar 30, 2024 @ 2:46pm

- added Scrappy Werepig (daywalker2), uses same setting as "Nightmare_Werepig".

Update: Dec 27, 2023 @ 9:45am

fixed typo, sry =/