Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Showing 51-60 of 62 entries
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Update: Mar 23, 2017 @ 10:32am

Skeleton_C={2000,4000} (cave)
Skeleton_F={2000,4000} (forest)
Skeleton_A={6000,12000} (ancient)

Update: Mar 3, 2017 @ 5:25am

Antlion={3000,6000},
Skeleton={2000,4000}

Update: Dec 17, 2016 @ 12:23pm

Added Klaus and Deers:

Klaus1={2000,10000} (normal)
Klaus2={5488,27440} (enraged, when killing a deer)
Deer={350,700}
DeerGem={750,1500}

Also increased 1Player value for Beequeen to 3000 and from Toadstool to 7500.

Update: Nov 12, 2016 @ 7:39am

Added shadowpieces:

SHADOW_ROOK = {350 , 1000, 4000} <-> {1000, 4000, 10000}
SHADOW_KNIGHT = {300, 900, 2700} <-> {900, 2700, 8100}
SHADOW_BISHOP = {250, 800, 2500} <-> {800, 2500, 7500}

Update: Nov 11, 2016 @ 10:11am

Beequeen:
2500 HP - 22500 HP

Adjusted Dragonfly health, because 2750 for one player is too less compared to other giants I think:
3500 HP - 27500 HP

Update: Nov 7, 2016 @ 8:55am

Added Beequeen: 2000 - 16000 HP
Added Beeguard: 100 - 150 HP

Update: Oct 13, 2016 @ 6:20am

Added Toadstool for beta players.
1 Player 5250 HP <-> 6 Players 52500HP by default.

Update: Sep 27, 2016 @ 6:51pm

- added bug precaution in form of server check.

Update: Sep 27, 2016 @ 5:44pm

- Fixed a bug with current health (evertime you left and entered the world, the currecnt health was calculated wrong)

Update: Sep 24, 2016 @ 12:36pm

- Added Houndius Shootius to scale with enemy health.
1 Player 1000HP
6 Players 3000HP