Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Showing 21-30 of 62 entries
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Update: Mar 17, 2023 @ 7:44am

- added Nightmare_Werepig={2000,10000}

Update: Feb 3, 2023 @ 7:36am

- fixed the error prints in logfile
- tried to fix wrong current health issue (first time seen mobs have less than max health, although no one attacked them yet).This can not be debugged alone, so my guess is that it may be a race condition when multiple players join at the same time. I added 1 second delay for adjusting the health. Let me know if the problem persists (the mobs with already wrong current health wont get correct health this way, but report if new entites have the same issue)

Update: Feb 2, 2023 @ 7:38am

Update: Dec 30, 2022 @ 5:24pm

- made sure the Warg setting also works for claywarg and gingerbreadwarg (lve changes did not work previously)
- improved code structure for live changes a bit
- exposed the DoHealthChange function, so modders/testers can call it via console to force a health update:
GLOBAL.TUNING.AUTOHEALTHMOD.DoHealthChange(TheWorld,ThePlayer,nil,nil,nil,testnumplayers)

This time I tested the changes, so at least the mod won't crash because of typos :)

Update: Dec 28, 2022 @ 7:44am

Fixed crash, caused from last mod update.

Update: Dec 27, 2022 @ 12:57pm

Fixed health for Klaus (was the enraged health for new spawned klaus by accident)

Update: Dec 2, 2022 @ 2:58am

- fixed crash for health adjustment of enraged Klaus and shadow chesspieces

Update: Nov 6, 2022 @ 12:26pm

advanced the usage of customsettings.lua (you can define your own health function here), now every prefab should use your custom function

Update: Jul 8, 2022 @ 5:03pm

added:
Powder_Monkey={100, 200},
Prime_Mate={200, 350}

Update: Nov 28, 2021 @ 7:49am

DST devs fixed the most problematic code about Eye of Terror, so it now should work to change his health or one of the twins: https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/eye-of-terror-health-code-r33113/

Only minor problem left:
The devs did no fixed "HEALTH_PER_DAY" regeneration yet. This value will be locked at 250 health per day, regardless of the max health you choose in settings or the player number.