Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Viser 21-30 af 57 forekomster
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Opdatering: 27. dec. 2022 kl. 12:57

Fixed health for Klaus (was the enraged health for new spawned klaus by accident)

Opdatering: 2. dec. 2022 kl. 2:58

- fixed crash for health adjustment of enraged Klaus and shadow chesspieces

Opdatering: 6. nov. 2022 kl. 12:26

advanced the usage of customsettings.lua (you can define your own health function here), now every prefab should use your custom function

Opdatering: 8. juli 2022 kl. 17:03

added:
Powder_Monkey={100, 200},
Prime_Mate={200, 350}

Opdatering: 28. nov. 2021 kl. 7:49

DST devs fixed the most problematic code about Eye of Terror, so it now should work to change his health or one of the twins: https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/eye-of-terror-health-code-r33113/

Only minor problem left:
The devs did no fixed "HEALTH_PER_DAY" regeneration yet. This value will be locked at 250 health per day, regardless of the max health you choose in settings or the player number.

Opdatering: 24. nov. 2021 kl. 3:34

removed "GLOBAL." within customsettings.lua, to make it also work in dedicated servers (still no clue why this helps, but it does)

Opdatering: 23. nov. 2021 kl. 9:01

Added:
Eye_of_Terror={2000,5000}, Eye_of_Terror_Mini={150,200}

The twins will get double health of Eye_of_Terror.


BUT:
the health changes of Eye_of_Terror and twins does not work currently, because of this:
https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/eye-of-terror-health-code-r33113/

Opdatering: 10. okt. 2021 kl. 6:19

Added a customsettings.lua file to the mod (usually found at steamapps_workshop_content_322330_764204839)
Within you can change the formula for the health. I looks like this:

function(NumPlayer,OnePlayerValue,SixPlayerValue,prefab,name)
return OnePlayerValue + (NumPlayer-1)*((SixPlayerValue-OnePlayerValue)/5)
end

-- this is the formula I currently use. you can replace this with whatever you like
-- NumPlayer is the number of players currently on the server
-- OnePlayerValue and SixPlayerValue are based on the modsetting. On Quicksetting="normal" they will be equal to DSValue and DSTValue you can see in the valuelist in modmain.lua
-- prefab and name are for advanced functions, see my prefabslist in modmain.lua to see prefab=name pairs.

Opdatering: 10. okt. 2021 kl. 6:06

Opdatering: 10. okt. 2021 kl. 6:04