饑荒聯機版

饑荒聯機版

Automatic Health Adjust
目前顯示第 1-10 項,共 62 項
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更新:11 月 4 日 @ 上午 9:17
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- added all merm variants (automatically adjusted same ratio like merm setting)
- added mutated buzzard (automatically adjusted same ratio like buzzard setting)

Restructured the code a bit, got no error in my tests, but in theory there may be new errors.

更新:10 月 12 日 @ 上午 3:47
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- adjust ALTERGUARDIAN_PHASE1_SHIELDTRIGGER with the same multiplier used for the health (using the shield if damage taken reaches that value)

更新:6 月 24 日 @ 下午 3:35
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- corrected health for Celestial_Revenant and Celestial_Scion

更新:6 月 23 日 @ 上午 11:38
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- fixed toadstool hp

更新:6 月 22 日 @ 下午 1:55
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- added: W.A.R.B.O.T.={4500, 22500}, Terramite={140, 280}, Celestial_Revenant={2000,10000}, Celestial_Scion={4500,22500}

更新:2024 年 11 月 9 日 @ 下午 5:45
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- added Min/Max modsetting for 15,20,25 and 30.

更新:2024 年 9 月 20 日 @ 上午 6:38
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Added special code for "Lurking_Nightmare (ruinsnightmare)" to make it work properly.
Was needed because the game devs save the health into a local variable before any mod is loaded and therefore the health for newly spawned mobs did not adjust based on the new TUNING value..
thanks æhhh1finskiy for testing

更新:2024 年 9 月 20 日 @ 上午 2:59
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accidently mixed up values from Lurking_Nightmare and Malbatross, should be fixed now, thanks æhhh1finskiy

更新:2024 年 9 月 19 日 @ 下午 3:16
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Added:
Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, InkBlight_Rictus={400, 800}, Great_Depths_Worm={1500, 5000}, Ornery_Chest={400,950}, Lurking_Nightmare={400, 850}, Icker={300, 600}
thanks BENS936

更新:2024 年 7 月 6 日 @ 上午 10:55
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I mixed up python and lua this time, used the wrong bracket for a list .. now its hopefully fixed