Don't Starve Together

Don't Starve Together

Automatic Health Adjust
Mostrando 11-20 de 62 aportaciones
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Actualización: 6 JUL 2024 a las 10:40 a. m.
por Serp

the devs changed a TUNING-name, while I had no fallback for this case.
Now the code should be better with a fallback and an error print in the log if a name is wrong, instead of a crash.

Also added the crabking icewall health to automatically adjust based on crabking settings

Actualización: 5 JUL 2024 a las 5:47 p. m.
por Serp

- Added new crabking mobs, but without an extra setting. They will use the ratio from your crabking setting.
- added Marotter

Actualización: 30 JUN 2024 a las 2:20 p. m.
por Serp

- adjusted crabking to the new default maxhealth for 6 players: 12k instead of 20k
- also adjusting "TUNING.CRABKING_FREEZE_THRESHOLD" automatically based on the chosen health (the devs added a fixed damage amount here, instead of percentage -.-). This value means if I understand correctly: Only after this amount of damage is dealt, the Crabking itself gets active.

Actualización: 30 MAR 2024 a las 2:46 p. m.
por Serp

- added Scrappy Werepig (daywalker2), uses same setting as "Nightmare_Werepig".

Actualización: 27 DIC 2023 a las 9:45 a. m.
por Serp

fixed typo, sry =/

Actualización: 27 DIC 2023 a las 8:16 a. m.
por Serp

- added Frostjaw={4000, 8000}

Actualización: 20 OCT 2023 a las 5:09 p. m.

Added:
Bearger_Armored={4000, 8000}
Deerclops_Crystal={3000,6000}
Warg_Possessed={1500, 3000}

Actualización: 29 JUN 2023 a las 6:29 a. m.

Fixed:
- Ancient Fuelweaver will no longer spawn in phase2 when maxhealth is set to below 10k (devs hardcoded this value -.-)

- added new mobs:
Fused_Shadeling={625, 1250}
InkBlight_Jitters={500, 1000}
InkBlight_Rasp={600, 1200}
InkBlight_Shriek={400, 800}

Actualización: 7 MAY 2023 a las 4:58 a. m.

- added:
Brightshade={500, 1000}, Brightshade_Vine={100, 200}

Actualización: 23 ABR 2023 a las 12:19 p. m.

fixed eye of terror health