ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Update: Jul 2, 2018 @ 2:34am

  • fixed issue with Supply and Demand item iteration, which was causing timeouts on full AdminTable (204 items)
  • created an - is manageable - interface for NPCStructures. Major refactoring of MUE injection logic, could result in a loss of managed actor, so you migth need to manually reregister your managed actors
  • fixed skinremoval logic of singleton, it is now correctly removing dino costumes, too
  • fixed issue with TekRex egg, that it got replaced by normal Rex eggs

Update: Jul 1, 2018 @ 5:42am

  • ItemVerifier, fixed issue that terminal inventory was not applied if chosen in MUE
  • MarketAreaEnabler, reduced detection cycle for build prehibitor removal significantly
  • MarketAreaEnabler, added option to disable main functionality while radius is active, so that it stops distributing market enabler buffs
  • Prepared Bank singleton for next Bank iteration
  • Preparation for new Bank Terminal actor and buff distribution
  • added logic to capitalism singleton, which catches spawn events and removes all skins from player inventory.
  • added gus.ini option to delete skins from player inventory on spawn. Default: RemoveSkinsFromPlayerInvOnSpawn=false

Update: Jun 16, 2018 @ 4:59pm

  • fixed issue with slow item transfere to NPC Sell Tables
  • fixed issue with rare server crash occurance if Gold Donkey poops
  • S&D delivery cycle setting should now be applied correctly
  • Market Area Enabler ist now immune to damage if set to invincible
  • Market Area Enabler now doesn't show border of area each time if player comes into rendering range
  • fixed possible timer issue with LootSystem getting stuck after around one hour runtime
  • Fixed issue with LootSystem not recognizing some dino classes

Update: Jun 12, 2018 @ 7:30am

  • Added long awaited new UI to store settings of Custom Tables/Terminals, and to manage those SaveGame files
  • Refactored LootSystem checks and disable buff ticks
  • LootSystem - changed dino setting entries from only class to complete path entries. Be aware that one line in game.ini must not exceed 10k characters. Better to use multiple lines: e. g. ClassesForLoot1=path1,path2,path3 and another line with ClassesForLoot1=path4,path5,...
  • NPCStructures - fixed issue with not correctly initializing equipment on server restart (relaible events, so that they will not get skipped on high net load)
  • Changed Gold Donkey name tag to correctly show Equus icon upon view on target inside dino quick info widget
  • Added new UI to store MarketAreaEnabler settings, and to manage corresponding SaveGame files
  • MarketAreaEnabler, added logic to check already registered players if buff is still active, added player stack and prune logic
  • Added option to MarketAreaEnabler to enable complete PVE mode (protect Players and Dinos too, visible through green shield buff)
  • MarketAreaEnabler, fixed issue where structures were no longer placeable next to enemy foundations while player is within enabler radius
  • Refactored StatisticsProcessor http answer logic to ensure queuing and therefore possible parallel answers beeing processed as expected
  • Added subroutine to MarketAreaEnabler to prevent buff from falsely disappearing while inside Market Area
  • Fixed issue that MarketAreaEnabler buff got buggy after server restart, so that it was not removed when leaving market area

Update: Jun 2, 2018 @ 9:51am

  • AI Tweaker Implant - now restores altered stats correctly after server restart
  • Added logic to restore stats for AI Tweaker on Singleplayer correctly
  • Fixed issue when cheating in 100k coins at once
  • Enhanced Iron Torch and implemented logic for the Market Area Enabler
  • Added custom border material for Market Area Enabler
  • Border material can switch color like flame color switching - Market Area Enabler
  • Added option to give admins the choice to enable structure protection in Market Area (won't work if Market radius is 0)
  • Added option to gibe admins the choice to enable structure decay prevention in Market Area (won't work if Market radius is 0)
  • Added key combination if player is inside a Market Area, to enable

Update: May 9, 2018 @ 4:26am

  • Added new item and capabilities: AI Tweaker Implant
  • Increased range for AI Tweaker UI opening from 750 to 1250, cause Titano was difficult to work with
  • Removed default folder for AITweakerImplant
  • Made AI Tweaker Implant removable when carrying host dies
  • Reworked Capitalism input widgets
  • Refactored Capitalism admin management
  • fixed NPCTrader delivery timer issue (widened min/max clamp from 60/720 to 60/360000 minutes)
  • fixed Bank payout timer, interest cycles should now work as expected after server restart

Update: Apr 27, 2018 @ 4:00pm

  • refactored LootSystem buff, to reduce replication load

Update: Apr 14, 2018 @ 10:38am

  • Bank - fixed issue with no longer resolvable extra currencies
  • NPCTrader - fixed gus.ini bug that didn't take DeliveryCycleTimer correctly

Update: Apr 8, 2018 @ 6:48am

  • fixed issue with Admin menue on MultiUseEntries crashing the server

Update: Apr 8, 2018 @ 4:04am

  • StatisticsProcessor - now doesn't update all prices every time it gets new prices, only changed ones
  • StatisticsProcessor and AntiFraud system, changed target address to new backend with new API keys
  • NPCTrader - reapplied change price plugin functions
  • Bank - corrected texts on create tribe account widget
  • Bank - minor code refactoring
  • Terminals - added new functionality to change/customize hologram text of all alternative capitalism actors
  • Terminals - fixed hide opiton, will now show correct text to show again
  • created new input widget for name input
  • NPCStructures - added new functionality to customize given name
  • NPCStructures - added new functionality to reroll random name
  • Outsourced json object parser code into StatisticsProcessor
  • IronTorch - changed description, removed confusing part
  • IronTorch - fixed disco mode
  • IronTorch - color switching sub MultiUseEntry is now persisting correctly
  • LootSystem - minor code refactoring, it was forked to the Dragonpunk PVE overhaul suit. This will be an independent development and doesn't affect the implementation of this mods LootSystem
  • corrected actor stasis settings for Capitalism singleton actors
  • completely removed antifraud logic from all capitalism actors and outsourced it into a singleton, which reduces load on server drastically
  • pruned unused variables througout class inheritance chain
  • AntiFraud - replaced all BannedIncapacitation macros
  • CoinBag should now be placeable regardless of location