ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Update: Sep 18, 2018 @ 3:03pm

  • DinoGarage, does no longer allow storing of wyvern milk
  • Bank 2 fixed issue with game.ini not beeing loaded correctly if worker was disabled which is enabling exploits
  • Fixed an interface error with the DinoGarage

Update: Sep 18, 2018 @ 11:35am

  • DinoGarage refactored worker so that egg and poop class gets preresolved to further improve server performance
  • NPCStructures changed sub wheel category for customization settings to persist on singleplayer
  • NPCStructures can now manage DinoGarages
  • Bank2 added exception for withdraw and deposit history entries, so that they won't get summed up

Update: Sep 16, 2018 @ 8:22am

  • Bank 2 transfere tab does no longer list own account
  • Bank 2 corrected Cleanup/Delete button label size
  • Bank 2 fixed issue if two or more player try to withdraw from tribe account at the same time, that money could be duplicated
  • NPCTrader, added new logic to enable registering item class pathes in addition to class references, to solve the issue that not all items are available in the DevKit
  • NPCTrader, refactored item sorting logic to incorporate interfaces and further decouple class references
  • NPCStructure does now attach Manticore shield skin correctly
  • NPCStructure improved equip color normalization (still not like the original)
  • NPCStructure shield skins can now be colored
  • NPCStructure added under water swim idle animation
  • NPCStructure added MUE option to reroll underwear color
  • NPCStructure added new functionality to close fist if something is held in right hand
  • NPCStructure can now hold weapons at their corresponding sockets, mostly right hand and only decorative
  • NPCStructure weapons can be colored
  • NPCStructure fixed issue with Flare Gun not having a default socket
  • StatisticsProcessor fixed issue where APIKey didn't get transmitted correctly
  • Fixed float property error with Policy Widget
  • DinoGarage does now prefer drawing coins from own inventory, then Garage inventory and at last Bank account
  • Bank2 does now sum up last history entries if reason is the same to reduce history spamming
  • DinoGarage removed Can Have Baby and Fertility Time if dino was neutered/spayed
  • Bank2 fixed issue where history entries could have been omitted
  • DinoGarage does now close door shields, emit steam and does rotate blades in singleplayer too
  • DinoGarage adjusted attenuation settings of up- and download particle beam sound
  • DinoGarage fixed issue where reloading of lists got stuck when upload did fail
  • DinoGarage fixed possible issue where Admin Settings didn't work in multiplayer
  • DinoGarage added admin force unlock or lock inventory MUE options
  • DinoGarage added admin force PIN removal MUE option
  • DinoGarage fixed issue where admin did get all dinos displayed even if not same targeting team as default setting
  • Bank 2 invalid accounts with e. g. no AccountID, get now auto pruned with each worker intervall
  • DinoGarage fixed issue where dinos couldn't be downloaded in singleplayer mode
  • NPCStructure does now get a replicated weapon actor, to extract weapon mesh correctly
  • NPCStructure does now recognize weapon skins
  • NPCStructure fixed issue with Harpoon, Lance, Climbing Pick not beeing displayed correctly
  • DinoGarage exchanged error message if players didn't add a GarageID and did press Reconnect...
  • Bank 2 reduced chance that account name edit did get reverted due to worker holding the index open by about 50%
  • DinoGarage refactored dino feeding logic
  • NPCStructure does now set default pants and bra in construction event
  • NPCStructure does now support corrupted helmet skin
  • NPCStructure does now fully support Miners helmet, even with particle effects (light)
  • NPCStructure removed SteamPunk helmet exception case and refactored it into a more general approach
  • NPCStructure does now support the CKF helmet
  • DinoGarage corrected max inv slot settings to 180
  • NPCStructure fixed issue with Fabricated Sniper not beeing displayed correctly (scope issue won't be fixed)
  • NPCStructure massively refactored and optimized equipment logic
  • NPCStructure does now support CKF shields
  • NPCStructure does now support the SteamPunk shield
  • DinoGarage further performance improvements for worker intervall tasks, through refactoring and separation of concern
  • DinoGarage improved inventory probing logic, to reduce strain on server
  • DinoGarage corrected logic for getting closest feeding trough
  • DinoGarage added MUE option to show used external feeding trough
  • DinoGarage increased worker intervall time from 60 sec to 10 to 15 minutes to reduce server fps dips
  • DinoGarage refactored save comparison logic after worker intervall to update with cached dino infos
  • DinoGarage added boolean to postpone up- and download as long as save comparison logic is running, to prevent save file inconsistencies
  • NPCStructure added new set of emotes if weapon is carried and preventing emotes if swim idle anim is played
  • NPCTerminal does now check if items are blacklisted for transferring correctly
  • NPCStructure created new widget for body and eye color, as well as body deformation
  • NPCStructure body styler widget does show current settings on opening
  • NPCStructure body styler added color presets for skin and eye color
  • NPCStructure added random eye blinking
  • DinoGarage reduced food consumption rate and added stasis food consumption reduction to 75%
  • DinoGarage separated poop and egg collection to reduce server strain
  • DinoGarage added gus.ini option to exchange currency for upload and possible feeding
  • NPCStructure fixed issue with Nerdry Glasses skin and Vampire skin
  • NPCStructure fixed issue where reentering rendering range did omit equip logic
  • NPCStructure restructured MUE settings
  • NPCStructure added MUE option to disable random emotes

Update: Sep 7, 2018 @ 9:05am

  • DinoGarage fixed issue with food affinity scanner not recognizing various food for dinos

Update: Sep 6, 2018 @ 2:09am

  • DinoGarage added lvl up points which were randomly distributed to stats
  • DinoGarage added tamed lvl up points format with random ones is (rnd/tamed) before e. g. health stat in UI
  • DinoGarage does no longer show dead or baby dinos in uploadable list
  • DinoGarage drastically reduced idle exp gather rate (by factor ~ 100)
  • Bank 2 initValue -1 does no longer actually give -1 to Tribe accounts upon creation, but deactivates it as intended

Update: Sep 4, 2018 @ 1:40am

  • DinoGarage added gus.ini option to configure inventory slots
  • DinoGarage added MUE wheel option to chose that Garage uses nearby feeding trough instead of internal one
  • DinoGarage added MUE wheel option to deactivate poop collection
  • DinoGarage added MUE wheel option to deactivate egg collection
  • DinoGarage fixed issue where closing main UI with ESC wasn't removing buff
  • DinoGarage added gus.ini option to configure max nearby feeding trough range
  • DinoGarage is filtering MUE wheel options for deactivate poop or egg collection as long as it's not powered
  • DinoGarage fixed issue with S+ Tek Generator, it's now recognized as such

Update: Sep 2, 2018 @ 10:55am

  • Added gus.ini option to disable DinoGarage background worker for unique dino id distribution, if DinoGarage is not used to preserve server performance
  • Added gus.ini option to disable AITweakerImplant background server start scan logic, to preserve server performance
  • Added new gus.ini option to disable ItemVerifier background worker for NPCTerminals if it's not used to perserve server performance
  • Added new gus.ini option to disable Bank2 background worker service, if Bank2 isn't used and to preserve server performance
  • Made change flame color of MarketIronTorch reliable to prevent event omitting
  • Rockwell skins are now part of the whitelist for skin removal logic
  • DinoGarage does no longer give HUD notification if UniqueDinoID was distributed while riding the dino
  • Bank 2, added admin function to remove a currency entry from all accounts if currency should no longer be available. For example if other mod was removed
  • DinoGarage added gus.ini option to disable fertilizer conversion
  • DinoGarage fixed issue if dino starved that mate boost or still has oviraptor or fertilizer conversion wasn't recalculated
  • Changed name of Bank into Bank 1 (Obsolete) and Bank Terminal into Bank 2
  • DinoGarage added MUE entry to retry UI buff removal
  • DinoGarage changed UI buff removal replication to reliable, so that it won't be omitted
  • DinoGarage can now store dino buffs and will reapply them if retrieved
  • DinoGarage added gus.ini option for fertilizer conversion multiplier
  • DinoGarage Aberration Dung Beetle now gets recognized correctly
  • DinoGarage dino retreival list does now load on demand to fix the issue of showing already downloaded dinos again
  • DinoGarage DungBeetles can now convert poop into fertilizer and Oil, only 3 types per 15 min cycle
  • DinoGarage change Tek Trough symbol into Teg Generator to reduce user confusion
  • DinoGarage added Dung Beetle fertilizer status icon to main UI, with counter
  • DinoGarage added PIN activation option
  • DinoGarage fixed issue where UniqueDinoID item could have caused a server crash
  • DinoGarage fertilizer icon is refreshing upon up and download
  • DinoGarage uploadable dino list can now be filtered by dino class
  • DinoGarage fixed issue that main ui did lose focus after up- or download, or putting dino to sleep
  • DinoGarage Titanoboas/Boafrill is now restricted from eating its own eggs
  • DinoGarage Titanoboa can now lay eggs
  • DinoGarage fixed issue where downloading of any dino exect Oviraptor did remove egg boost
  • DinoGarage added own inventory drop logic to also check for equipped saddles and drop them too
  • DinoGarage added own item cache actor to hold dropped items, with own decompose logic

Update: Aug 30, 2018 @ 2:02pm

  • Added new actor DinoGarage to store dinos underground and reduce server load
  • DinoGarage, Admin can set it invincible or neutrally owned
  • DinoGarage, added new UI to control dino up- and download as well as dino stats viewing
  • DinoGarage does outsource dino data in its own Savegame file
  • Assigned DinoGarage unique ID to Savegame file, only one Savegame can be connected, also added server unique id to Savegame name
  • DinoGarage does drop dino inventory upon upload event
  • DinoGarage does check if water is to shallow for water dinos
  • Added create note function to DinoGarage to make a copy + explanation for users of the DinoGarageID
  • Added new UI for DinoGarage activity logger, keeping track of what has happened with this Garage. The Log is also saved in the SaveGame file
  • DinoGarage added logic to CapitalismDataSingleton to prevent the case that two Garages can be connected to the same SaveGame file
  • Added log entry filter functionality for DinoGarage Activity Logger
  • DinoGarage cannot store dino babys
  • Storing a dino in the DinoGarage will cost 1 GC per default, can be modified with gus.ini setting
  • DinoGarage added own feeding trough logic, dinos can be fed with coins and/or affinity food (lowest first)
  • DinoGarage takes game.ini option, if raid dinos are allowed to be fed, into account
  • DinoGarage added worker for feeding, food consumption and poop and egg collection
  • DinoGarage, poop and egg collection is limited by max inventory slots 180, eggs are furthermore limited to one stack only
  • DinoGarage can be renamed and will display custom name for important system messages, like dino starvation
  • DinoGarage does only collect poop and eggs if powered
  • DinoGarage can detect if powered by a Tek Generator and will then use Tek Trough spoiling timers
  • DinoGarage is calculation bonus for egg boosted, if oviraptor is stored too, and if dinos are mate boosted
  • Added logic to DinoGarage for dino euthanization, so that meat, hide and other stuff gets put into the Garages inventory
  • DinoGarage stored dinos will still collect idle xp
  • DinoGarage won't show starvation notification for raid dinos, if raid dinos are not allowed to be fed
  • DinoGarage has a configurable max capacity, per default it's 100, but can range from 10 to 200. Configurable with gus.ini entry
  • DinoGarage takes wildcards game.ini multipliers for pooping and eggs into account
  • DinoGarage added pagination for stored dinos list, to reduce server replication load upon ui openen, or refresh events
  • Added configurable structure limit for DinoGarage
  • Poop chance of dinos is slightly lower then normal to emulate, that players normally won't be able to collect all the poop around their base
  • DinoGarage, butcher function for putting dino to sleep is taking wildcards game.ini setting for harvest health and amount into account
  • DinoGarage will fill food and health of stored dinos if food is available
  • DinoGarage only uses food for dinos if they've lost a necessary amount
  • DinoGarage, dinos consume Veggie cake only if below 60% health, otherwise only Achatina is consuming it, if at least 500 food is required
  • DinoGarage prevents that dinos poop directly after retrieval
  • DinoGarage does not store class references, but class pathes of dinos. This means that it can hold dinos even if corresponding mod is deactivated
  • DinoGarage does collect Achatina Paste and Silica Pearls from Phoenix and so on, too.
  • Stored dinos in DinoGarage won't switch tribe if owner switches it
  • DinoGarage added refresh button for list refresh in main UI
  • DinoGarage does take tribe and personal tame limit into account, means you can't retrieve dinos if limit is reached
  • DinoGarage added dynamic listing of dino stats with real time timers
  • DinoGarage added own food consumtion gus.ini option
  • DinoGarage added own gus.ini option for poop chance multiplier
  • DinoGarage added own gus.ini option for egg chance multiplier
  • DinoGarage added pagination to Activity Logger, absolute limit is 1024 log entries
  • DinoGarage, dinos that were retrieved, won't be shown again in upload list for less then 1 minute
  • DinoGarage, only 1 Veggie Cake can be consumed by a dino per feeding cycle
  • Added own logic to identify tamed dinos on a server, since wildcards Dino ID cannot be extracted
  • DinoGarage stores own unique dino id too, to prevent duplicates
  • DinoGarage will scan after server restart if duplicate dinos do exist on the map, and removes them, e. g. after server crash
  • DinoGarage will spawn dinos with a Z offset of 300, to prevent them from getting stuck
  • DinoGarage feeding cycle will only feed a single dino up to 20 items per cycle, to prevent instant healing
  • DinoGarage added storage prevention during first 5 minutes after server restart, to complete world scan for own unique dino ids
  • DinoGarage will display in main UI that Tek Generator was recognized, as well as with glowing fan blades of the 3d mesh
  • If DinoGarage detects a duplicate dino and deletes it, it will log this to the servers log files. Server logging has to be activated for this.
  • DinoGarage added custom savegame location as gus.ini option
  • Optimized food affinity lookup for DinoGarage to further preserve server performance
  • DinoGarage added FoodForMoney gus.ini option, so that dinos can directly be fed with coins
  • DinoGarage, note for GarageID will take reconnect costs into account and adjust description accordingly
  • DinoGarage resets current page of paginator if filter was typed in
  • DinoGarage added delays for filter and ui interaction to prevent server DDoS through users
  • DinoGarage, ambient sound will fall off after about 35 meters
  • DinoGarage, added protective doors animation for better immersion, will automatically open if player gets close
  • DinoGarage will trigger scan give feedback if dino scan for unique id is running
  • MarketAreaEnabler, added feature to readd save files to index file with SaveGame Manager
  • Bank 2 added paginator to AdminView and Transfer account list, to prevent client disconnect due to replication of to much info
  • Bank 2 does now reset current page of pagination if filter on AdminView or Money Transfer was typed in
  • Corrected exchange weight game.ini settings of Bank 2, now it's possible to go above 1.0
  • Bank 2 fixed issue that account deletion wasn't reloading account list in AdminView correctly
  • Bank 2 corrected pagination current and sum of page calculation to prevent duplicate entries
  • Bank 2 added game.ini option to disable tribe account credit and give init value
  • Bank 2 corrected issue that tribe account creation didn't initialize currency entries immediately
  • Bank 2 fixed issue with Tribe account edit, save is now only possible if at least one input field has something written in it
  • Bank 2 account details currencly list is now getting set correctly to is loaded if loaded, solving button issues
  • Bank 2 tribe accounts are no longer deletable if one currency entry has a minus value
  • Bank 2 tribe account can now be edited and deleted if pw is empty but admin access rights was granted, fixing previously falsely created accounts
  • Bank 2 added delay to deposit and withdraw to prevent lag exploitation through players
  • Added BTree to Bank 2 account sorting logic to further reduce server strain
  • Bank 2 SelectAll checkmark on AdminView does now get auto deselected if one account of the list is deselected, which results in only the rest accounts beeing summated
  • Bank 2 give or take in AdminView to/from all accounts is still possible if SelectAll is checked
  • Bank 2 solved issue where users got disconnected if they open the AdminView
  • Bank 2 solved issue where users got disconnected if they open the Transfer tab
  • Bank 2 conducted major refactoring and code cleanup

Update: Aug 22, 2018 @ 9:36am

  • Fixed issue with actor names
  • StatisticsProcessor, price pulling is now continuing after web api got unresponsive
  • Refactored inventory in use events, they are now reliable and should no longer get omitted
  • StatisticsProcessor, in-game APIKey input is now getting normalized
  • Policy widget now gets correct escaping symbol replacement
  • NPCTrader new price changes are now limited to 50 at a time, as expected
  • Buying and selling of items do no longer reset changed prices
  • Refactored the Buy/Sell increment decrement logic to have highest priority for updating the item descriptions

Update: Aug 17, 2018 @ 9:54am

  • Bank 2 corrected selected currency name label, overflow is now hidden
  • Corrected StatisticsProcessor is now sending actual S&D values to backend
  • Added new placement limitation gus.ini options
  • Bank does now give interest to all accounts in list, not only the last one
  • Added LootSystem admin access to DebugLog, not only owner
  • Added StatisticsProcessor admin access to DebugLog, not only owner
  • Bank 2 changed widget replication to reliable, so that no information gets omitted
  • Added new policy info widget to MUE (only if StatisticsProcessor does exist in game world)
  • Release of https://capitalism.plus web platform