ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Update: Mar 17, 2018 @ 2:36pm

  • minor code refatoring for LootSystem
  • DoorCashDispenser - fixed issue that auto close time after server restart was forgotten
  • DoorCashDispenser - fixed issue that managed actor got forgotten
  • NPCStructure - fixed issue with inventory not beeing initialized correctly
  • LootSystem - fixed issue with multiple items within LootSet not getting dropped at once
  • DoorCashDispenser - fixed issue with cursor in UI
  • NPCStructure - fixed issue with cursor in UI, if singleplayer
  • DoorCashDispenser - added option to force close door again
  • Terminals - do now store visibility setting correctly

Update: Mar 11, 2018 @ 11:35am

  • cooked again with new DevKit version 278 in an attempt to solve missing NPCStructure inventory and missing CropBuyTerminal particles

Update: Mar 11, 2018 @ 4:57am

  • Added logic to hide new alternative Terminals
  • Resolved ESC issue with HairStyler widget for NPCStructures
  • Resolved issue with LootSystem not dropping anything if min amount was set to 0, it now also drops correct amount if e. g. between min 3 and max 5.
  • Deactivated whole functionality of StatisticsProcessor, it's now undergoing a complete overhaul, as well as web server refactoring

Update: Feb 17, 2018 @ 12:16pm

  • LootSystem now suppresses vanilla loot correctly
  • LootSystem now treats setting for min 0 correctly so that it can happen that nothing drops

Update: Feb 8, 2018 @ 12:39pm

  • added function to shuffle player array for LootSystem, so that it does not always start the loot buff scan with A..B...
  • fixed issue with empty LootSystem debug log
  • fixed issue with not functioning game.ini entry for loot buff scan delay

Update: Feb 4, 2018 @ 5:34am

  • reuploaded with new guid to enforce redownload, due to broken g-portal mod cache

Update: Feb 3, 2018 @ 3:27pm

  • added new ini option for LootSystem scan cycle delay, ranging from 10 to 100 ms -> LootSystemScanMsDelaySteps=10
  • decreased scan radius for LootSystem further down from 38k to 31k in order to solve still persisting crash issues
  • removed -Active trade cluster 0- HUD display to reduce player confusion. Will only be shown if actual cluster was distributed through backend k-means logic.
  • Mesh for StatisticsProcessor is now no longer invisible on single player restart
  • Mesh for LootSystem is now no longer invisible on single player restart
  • Refactored new aberration item entries for NPCTrader, to solve gus.ini ignoring issue.

Update: Jan 19, 2018 @ 6:16am

  • CustomTables now restore custom blueprint icons correctly after server restart
  • Fixed issue with CustomTables, that custom blueprints becom invalid after server restart
  • LootSystem, issue with beginning from second loot set, that item did not drop was fixed
  • LootSystem, fixed item rolling logic, to correctly handle min max and weight settings
  • LootSystem, refactored dino scan logic to increase buff apply speed drastically while reducing server load
  • Changed show mouse behaviour for ui widgets from Bank, ItemVerifier, HairStyler, manage ActorSelector.. does mainly affect singleplayer mode.
  • Fixed issue that HairStyler widget did become uncloseable sometimes.
  • Function maintenance and tests for aberration
  • Cooked with DevKit version 276.4

Update: Dec 19, 2017 @ 9:51am

  • StatisticsProcessor admin settings MUE is fixed
  • fixed NPCTrader error for creating custom blueprints
  • ITEM TYPE in descrition for PlayerTrader and CustomTable is fixed
  • CustomTables now show prices if supply and demand is deactivated
  • NPCStructures now prevent circumventing the use of inventory with F key, if already in use
  • inventory in use now is properly reflected on managing NPCStructure
  • fixed LootSystem server crash
  • LootSystem will now stop world scan if all given dino classes were already resolved, performance gain
  • Refactored NPCStructures equipment logic
  • Added Gus.ini entry to give admins the choice that NPCStructures should spawn with or without flak armor, default is -> GiveInitNPCStructureEquip=false
  • Drastically increase speed at which equipment gets applied to NPCStructures
  • Drastically reduced net load of NPCStructures

Update: Dec 10, 2017 @ 5:21pm

  • fixed server crash issue with weak object
  • fixed inventory in use timer taking to long to reset
  • fixed behaviour that inventory could be accessed even if in use