ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency [OPEN SOURCE] (Discontinued)
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Opdatering: 2. maj 2019 kl. 11:45

  • DinoGarage; added a new function to give all stored dinos to admin that clicks corresponding button
  • DinoGarage; taking over dinos is now refreshing UI lists
  • DinoGarage; admin take over all dinos is resetting market contracts and asset markings
  • DinoGarage; reconnecting to savegame does now reset market contracts and asset markings
  • NPCStructure; Added new Chocolate Rabbit Club skin to AdminTrader item template list
  • NPCStructure; Added new Dino Marshmallow Hat and human Marshmallow Hat skin to AdminTrader item template list
  • Website; Added ChocolateRabbitClub, DinoMarshmallowHat and MarshmallowHat to item cheat list
  • CCMI; added notification on left side to indicate how many coins or items have been added to Bank or Asset Browser
  • Bank 2; refactored Admin tab account listing
  • CCMI; fixed issue with loading from saved CustomTrader settings
  • CCMI; added basic logic to initialize preview sub widget for equip, skins, costumes, items and dinos (dynamic adding and removing)
  • CCMI; created a new scene capture actor to realize contract previews + created new material to only show preview object without anything else + black background sphere
  • CCMI; added new functionality to rotate and zoom preview widget content
  • CCMI; added new preview module to display skins and costumes
  • CCMI; fixed issue where Market Access wasn\'t reliably possible in singleplayer
  • CCMI; added default preview module to show items without byte array (means generic items, not uploaded ones)
  • CCMI; added custom destroy logic for preview actor to reliably selfdestruct
  • CCMI; added logic to display item colorization on client side for previews
  • CCMI; refactored main controlling UI buff to reliably selfdeactivate as soon as UI got closed
  • CCMI; refined logic to dynamically clear order details as soon as OrderType got changed
  • CCMI; added dynamic lighting for preview actor, so that preview object get illuminated at night
  • CCMI; preview does show corresponding equipment version for player character gender
  • CCMI; added new preview module to display weapons and skin weapons
  • CCMI; added new preview module to display saddles
  • CCMI; changed skin type to no longer be stackable - it now gets translated to corresponding subtype
  • CCMI; added new preview module to display dino costumes
  • CCMI; implemented actual class preview for items/dinos (especially important for weapons)
  • CCMI; added dino default idle animation logic for preview

Opdatering: 6. apr. 2019 kl. 7:59

  • NPCStructures; Fixed issue where equipment colorization was no longer working on clients with differnt language setting
  • NPCStructures; Equip colors are no longer as fibrant and should now match the real ones better
  • NPCStructures; Corrected Wyvern gloves positioning after color applying
  • NPCStructures; Vampire Eyes do no longer show up between the legs of NPCStructures when equipped
  • NPCStructures; Corrected Manitcore Shield skin position offests
  • NPCStructures; Corrupted Helmet Skin is no longer hovering in the air
  • CCMI; added new Managarmr Statue to PropsTrader item template list
  • Web Platform - capitalism.plus; Added new items to web plattform db - Managarmr Statue, Dermis, Wooden Triangle Roof, Wooden Triangle Foundation, Wooden Triangle Ceiling, Wooden Fence Support, Wooden Double Door, Wooden Double Doorframe, Tek Triangle Roof, Tek Triangle Foundation, Tek Triangle Ceiling, Tek Fence Support, Tek Double Door, Tek Double Doorframe, Tek Dedicated Storage, Stone Triangle Roof, Stone Triangle Foundation, Stone Triangle Ceiling, Stone Fence Support, Stone Double Doorframe, Reinforced Double Door, Metal Triangle Roof, Metal Triangle Foundation, Metal Triangle Ceiling, Metal Fence Support, Metal Double Door, Metal, Double Doorframe, Large Wooden Wall, Large Tek Wall, Large Stone Wall, Large Metal Wall, Large Adobe Wall, Greenhouse Triangle Roof, Greenhouse Triangle Ceiling, Greenhouse Double Door, Greenhouse Double Doorframe, Adobe Triangle Roof, Adobe Triangle Foundation, Adobe Triangle Ceiling, Adobe Fence Support, Adobe Double Door, Adobe Double Doorframe, Basic Kibble, Simple Kibble, Regular Kibble, Superior Kibble, Exceptional Kibble, Extraordinary Kibble, Basic Agmented Kibble, Simple Augmented Kibble, Large Egg, Medium Egg, Small Egg, Extra Large Egg, Extra Small Egg, Special Egg
  • Web Platform - capitalism.plus; Updated items in web plattform db; Exceptional Augmented Kibble, Extraordinary Augmented Kibble, Superior Augmented Kibble, Regular Augmented Kibble
  • Web Platform - capitalism.plus; Various bugfixes and security audit for web plattform

Opdatering: 15. mar. 2019 kl. 4:31

  • CCMI; Buy or Sell buttons do now change state to Request or Offer is no order is selected and it's a valid option
  • CCMI; Removed E key as closing key for main UI
  • CCMI; refactored complete class scan and import logic into its own obj library
  • CCMI; Replaced Market Log tab content, it's no longer a list of logs but instead a new diagram implementation
  • CCMI; Added dino request option to specify that a dino should not be neutered/spayed
  • DinoGarage; Added a public option to allow every player to download and auto claim downloaded dinos - as a dino donation garage
  • DinoGarage; Added an option for admins to feed dinos from thin air - deactivate food consumtion
  • NPCStructure; Added FeeDiscountPercentage option to admin settings in MUE - to enable admins to manually encurage players to sell and buy stuff on a market place

Opdatering: 1. mar. 2019 kl. 7:40

  • CCMI; fixed issue where old orders didn't get removed reliably
  • DinoGarage; does no longer rewrite ownership upon dino retrieval if targeting team hasn't changed
  • MarketIronTorch; fixed issue with Wyvern poison cloud, it does now no longer deal damage if character protection is active
  • CCMI; created and referenced help guides for a basic understanding of the CCMI syste, as part of the Market UI - as a separate tab
  • DinoGarage; reworked set keyboard focus, so that filtering entries is now possible again
  • CCMI; removed development gus.ini option and added MUE option for players to activate market access
  • Refactored all BTree libraries to harden the code base
  • Capitalism father classes; reduced required hard references and class casts

Opdatering: 16. feb. 2019 kl. 14:42

  • Bank 2; disabled account sorting log, it wasn't very helpful
  • CCMI; completely reprogrammed whole savegame logic into its own object-function-library, to decrease main singleton source code size down form 26 MB to 14 MB. Speeding up further development in the long run.
  • NPCStructure; refactored structure proxying logic
  • NPCStructure; female version now has same decay time as male one
  • DinoGarage; does now correctly revert to game only mode upon UI closing
  • GinoGarage; UI can now be closed with ESC reliably
  • Refactored NPCStructure - choose TradeActor type - widget
  • NPCStructure; Fixed focus loss with - choose structure to manage - widget
  • DinoGarage; refactored main and activity log UIs
  • CCMI; does now correctly catch key down events, e. g. for closing with ESC

Opdatering: 2. feb. 2019 kl. 15:01

  • Bank 2; Fixed issue where bank account balances could drop into negative million values as soon as they get into negative balance and the interest calculation kicks in
  • DinoGarage; added new UI element to show that a dino entry is contracted, as preparation for the CCMI
  • DinoGarage; does now show OrderID and AssetID for dinos, as prep for CCMI
  • DinoGarage; Dino details do now show the female and male parent names and level of a dino, if available
  • DinoGarage; refactored buff functions to utilize interface functions, making the code base more robust and reusable
  • DinoGarage; added new functionality to transfer dino ownership, as preparation for the CCMI system
  • CCMI; gave Market UI MUE entry highest priority in MUE wheel so that managed structure option isn't overriding it
  • DinoGarage; refactored the majority of up- and download logic from the UI buff into the actual structure to utilize interface functions more efficiently
  • NPCStructure; fixed circular references to increase source code robustenes
  • CCMI; exchanged DinoTrader trade actor type icon
  • DinoGarage; added new is Asset icon to dino entry in UI list

Opdatering: 20. jan. 2019 kl. 6:42

  • Next prototype iteration of the CCMI system, which brings the partially functioning PlayerTrader trade actor type
  • CCMI, added new logic to enable specific item selection for CustomTrade actor item selling
  • Added new CCMI OrderTypeSetting options for the game.ini file, those can be used to determine Min-, Max-price and if it should be blacklisted for buy, sell or asset retrieval
  • Fixed Bank2 issue where init opening of AccountDetails tab was causing the available amount in inventory not beeing loaded correctly
  • NPCTrader, Market UI MUE entry now has higher priority if a TradeActor type is selected, then the managed MUE entry
  • NPCStructure, fixed issue where the select actor to manage UI was displayed/opened twice in singleplayer

Opdatering: 7. jan. 2019 kl. 7:33

  • fixed broken male NPCStructure
  • refactored fertilized egg level recognition logic

Opdatering: 6. jan. 2019 kl. 6:26

  • Added new prototype of CCMI system for a first test run introduction Video, it can be activated with the gus.ini setting (only for early prototypes): EnableCCMI=true
  • Created new gus.ini settings page for currently available CCMI settings (all is subject to change), this system is a first prototype release and not guaranteed to function as expected. Use it at your own risk.
  • Added new item FestiveDinoCandy to NPCStructure item template list for AdminTrader (CCMI)
  • Fixed an issue with corrupted and deus skins for NPC Structures, where equipping and unequipping did cause items to become stuck or helmet skin to vanish
  • DinoGarage, UI cursor does no longer go out of focus in single player mode. Fixed another issue where it did open two widgets at the same time
  • Refactored Bank 2 take- and give currency interface functions to return an error if account was not found
  • Deco structures do no longer require only tribe members to be able to access inventory
  • Changed manageable inventories to no longer require view trace, to solve the issue of not beeing able to access managed e. g. NPCTrader through a wall
  • Fixed issue where Dino Garage Log UI did get opened twice in single player mode

Opdatering: 12. dec. 2018 kl. 7:42

  • hotfix of CoinBag pickup issue
  • DinoGarage does now log the dino name of first starving dino, for better debugging