Starbound

Starbound

Frackin' Universe
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Update: Aug 23, 2017 @ 2:02pm

someome messed up some NPC text. fixed.

Update: Aug 23, 2017 @ 1:49pm

MM upgrade adjustments (lowered max power per power upgrade. was too high. much too high!)


* quest fixes for MM rewards and already unlocked upgrades
* adjusted some math on MM upgrades to power. Upgrade power was 80% higher than intended
* every single FU walking mob has had its collisions corrected if they were off.

and some bug fixes from gamemaster, carithekitty , shadow_absorber and others. Mostly for behind the scenes stuff you may not even notice. Some text adjustments, some npc dialog fixes, a critter adjustment etc.

Update: Aug 22, 2017 @ 8:13pm

critical cockpit.config fix

Update: Aug 22, 2017 @ 7:09pm

some minor things:

collision corrections for some mobs, and more coming

fixed an issue with MM upgrades causing an error on line 88

Update: Aug 22, 2017 @ 1:41pm

* MM upgrading has been slightly reworked. You can now upgrade *all* the MMs, including the FF replacements. They will come at max-range and with wire, paint and water mode enabled. Otherwise, you can expand their radius and power still!

* adjusted Cold Snap and Heat Wave weathers to use their own effects. This should make deserts less potentially deadly.

* mechs are now much more vulnerable to pressure, heat and cold. This is exclusively to prevent early-tier farming of late-tier resources.


* started working in a *massive* amount of dungeon work for the new Cute stuff. More info when its pertinent. (Tamamo) and (Gainem)

Update: Aug 21, 2017 @ 4:50pm

wreck dungeon corrections (my bad! wrong link between parts!)

longsword sound correction

Update: Aug 21, 2017 @ 9:50am

* finally renamed Sodium to Salt (NaCl) to more accurately represent its intended uses
* adjusted the Pong game to be more playable. paddle speed adjusted. Pong also now uses coroutines.
* flowers should all properly produce resources in the xeno stations

* The Ruin is a *much* more challenging boss fight. His spawns have been adjusted and is also more resistant to all damage types, and all but immune to Cosmic damage. Note that his challenge level is *directly* related to the spawns he shoots out, and there are many types now. Sometimes you get lucky. Othertimes...not so much. This will take fine tuning so please chime in with your feedback!

* MM upgrades are no longer possible with replacement FU MMs.



* wreck dungeons should be much smaller

* dolphin names dont suck (Cari)

Update: Aug 20, 2017 @ 7:24am

* various weather enhancements (icons, weather variety/spread, etc)
* the vanilla Erchius Mining Facility mission now has a few extra loot options in the form of FU resources

* added Deadbeat Mace, Deadbeat Spear and Deadbeat Longsword to the Scorched biome loot list. (Gamzam)

* picking up the Human artifact augment now unlocks the Master Manipulator recipe at the Nanofabricator. This is *the* best MM. Period.

* all FU "upgraded" MM models now start and complete their own quest, which will add them to the actual MM slot automatically. For the Master Manipulator you must first *defeat the ruin* in order to unlock it to the slot.

Update: Aug 18, 2017 @ 9:32pm

* completing Storyline missions will now yield an additional reward: the player will, upon returning to Esther, obtain a new unique Augment. These provide several benefits, each different from the last. For the Novakid artifact, you must complete the Sunset Riders mission in FU.

More is coming in regards to these, so be sure to use an AUGMENT EXTRACTOR to remove them, rather than tossing them out. You'll want them later.


* typo fix on Spear collection (CariTheKitty)
* rainforest ground tile no longer acts as paintable. It should no longer turn invisible as a result (CariTheKitty)

Update: Aug 18, 2017 @ 10:45am

* collections icon improvements
* corrected a minor issue with the dungeon anvil