Starbound

Starbound

Frackin' Universe
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Update: Sep 3, 2017 @ 5:27am

* added new Apex Weapons Platform space dungeon (TheObserver)
* Rocket Boots II should properly unlock and appear in the correct place in the tech UI at the outpost
* adds exotic matter to precursor loot lists

Update: Sep 2, 2017 @ 8:20pm

Important Change (READ THIS) :

TECHS (gamemaster1234)
------------
* Adds a new UI accessed by talking to the tech scientist at the *VANILLA* Outpost (does not interfere with vanilla tech quests; simply talk to him when he isn't busy)
* Removes all tech recipe files and removes the tech category from the Nanofabricator
* Removes quest-giving properties from all tech items
* Techs researched at the new UI are immediately ready and available for use
* Techs can be unlocked by learning the recipe of their associated item or by researching other techs






* some adjustments to the Blood Chalice buff (shadow_absorber)
* corrects the Glitch artifact giving the Apex buff erroneously
* Lunari is more frequent (+20%) on Crystalline biomes
* added Gregnade Launcher (kherae)
* you can now upgrade the Doom Cannon, Space Plasma Rifle and Ex Machina in the Crucible
* lances now properly display category as Lance rather than Spear
* tenant requirements reworked a bit. You'll see some additional tenant types appear.
* added Tenant of the poptop riding a cloud. You'll want "colorful" and "lab" type objects to get him.
* some adjustments to Grabbers to port them properly to the new power system. They were functioning incorrectly.
* Plebian and Footman armors adjusted to incorporate Maces. Additionally, Footman armor now only applies its bonus to Short and Long swords, rather than any 1h sword type.
* finished adding legacy projectiles from Suppers Weapon Mod. Still largely unused. but, there if needed at a later date.
* fixed an obscure bug with whips and swinging

* Zero Burst techs are *far* more useful. They now do damage on impact with enemies, in addition to the explosive burst damage at ground level.
* added some new techs to ancient artifacts. that means 5 precursor techs. enjoy!
* added Screw Attack tech by Super Mandrew


Update: Sep 1, 2017 @ 3:04pm

minor fix: Glitch artifact should give the glitch buff, not the Apex buff.

Lunari is a bit more common on crystalline biomes

Update: Sep 1, 2017 @ 1:18pm

* a round-about fix for interaction-based blocks breaking planets when exposed to liquids. It's not perfect, but it'll do until the devs formally fix it in the engine code. Try to access old broken places and see what happens. If that is a no-go, newly placed tiles should be fine.

* moved the mech unlock quest start position down 4 or 5 tiles, which should prevent people getting stuck

* Prophet armor set tooltip now gives correct data

Update: Aug 26, 2017 @ 5:13am

I'll be away for one week starting at about 10am this morn! See you in a week.


the grimoire quest intro for the Frozen Wastes should now properly unlock a SAIL location

adjusted Chakram and Boomerang stats a bit

numerous minor bug fixes

Update: Aug 25, 2017 @ 1:30pm

* improved random quest loot. You'll find all sorts of FU stuff, as well as Augments and other gear, from these quests now! I'll gradually expand on the list.

* you now start the game with an additional weapon: Protectorate Practice Pistol. it sucks. but its better than nothing.

* added new status to Victorleaf. It was not properly awarding 80% speed increase. It should now be doing so.

Update: Aug 24, 2017 @ 9:06pm

minor...just forgot to include the critter fix i just advertised.

Update: Aug 24, 2017 @ 8:51pm

* human artifact powers changed, and should properly apply now
* fixed critter issue missing feetOffset (CariTheKitty)
* boomerang (wooden) adjustments

Update: Aug 24, 2017 @ 2:02pm

* corrected error in apiary file breaking bees



* devastator mech arm recipe changed to have higher requirements. Additionally, its damage has been slightly reduced.


* added some test stuff to the initial mech unlock mission


Update: Aug 24, 2017 @ 11:34am

Spankr is a more clear weapon when used now, in that it indicates when rockets are ready to fire, and when it is actively reloading/out of them.

added Junk Broadsword , and added to Scorched biome loot lists (Gamzam)

watcher desc shortening - Kherae

Critter Standardization - CariTheKitty

Relocator Fix - CariTheKitty

added Blood Chalice drink as a craftable. As to how to unlock it...that's up to you to find out. This is a great risk/reward type item. -shadow_absorber

fix for fuheavydrone hailstrike shot using outdated ID