Starbound

Starbound

Frackin' Universe
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Update: Sep 13, 2017 @ 8:45am

* credits.txt updated
* added dyability to lab tiles (Imri)
* added ludicrous Massacre Blade upgrade to the Chain Blade. Obtained via Cosmic Crucible. (Mikenno)
* added numerous new precursor objects
* reduced Lunari mech arm damage from base 1.2 to base 0.7
* removed duplicate calls for canned food from the merchant pool
* nano-tether recipe updated
* Protectorate Pistol (upgrade form Damaged Pistol in the Armory) increased to tier 2, and its upgrades have been made more apparent (via crucible)
* reskinned Polaris, and cleared up a lua error on its projectile
* Precursor Girder tiles now have radiant lighting
* Gem bob on the Crucible has been slowed significantly
* added 7 additional precursor microdungeons
* vanilla packs should now all have an augment slot (adaxe)
* fixed wand animations (tamamo89)
* more Kherae weapon magic
* corrected a typo in fieldofsugar having a bad spawn (PParrot)
* ghast brain spawns reduced on atropus worlds
* spout fixed
* added missing crewshop crafting icon
* you can now craft coffee machines
* Kevin stole your dads pants and replaced them with leeches
* iron rapier updated (Frann)
* gold rapier updated (Frann)
* added Quietus Rapier (Frann)
* added warspinner (uxie and gainem)
* added quietus boomerang (dubShoe)
* added Farsight (uxie)

Update: Sep 11, 2017 @ 9:28am

*points at tamamo89* her fault this time!!!!

Update: Sep 11, 2017 @ 9:14am

forgot a ,

oops.

Update: Sep 11, 2017 @ 8:58am

* added 8-bit Powerup augment (DubShoe)
* EVA suit is now dyable (tamamo89)
* added craftable saw trap to wire station
* Damaged Pistol now repairs at the Armory into the Protectorate Pistol, which itself can then be upgraded into two other pistols via the Cosmic Crucible
* Translocator II recipe has become much more complex
* RNG rapier damage for Common and Uncommon rapiers lowered by -0.5 on the low end, and -0.25 on the high end.
* removed RNG rapier Hand Wrap for hilts/pommels
* added Classic Zapper weapon (DubShoe)
* added Power Glove weapon (DubShoe)
* added Hellion Claws (Frann)
* Tailor crew member now unlocks from Fabric
* Bounty Hunter set bumped up to t4 where it belongs
* NPCs can now use staves and wands
* new silver rapier sprite (Frann)
* Temporarily disabled the Gravity Generator and Antigrav Generator. They wont dissapear on you, but will no longer apply an effect and is removed from the crafting menu until we can tinker with it again

Update: Sep 10, 2017 @ 6:26am

5.4.73

* credits.txt updates
* Rangen Greataxe icons fixed (tamamo89)
* Flyer 4 Icon Fixed (tamamo89)
* Vagabond Set bonus Fixed (tamamo89)
* blackbat animations fixed
* precursorshot2 frames corrected
* Skittles has been adjusted and now has a proper alt-fire.
* Verdant Railgun renamed to Verdant Rifle and it is no longer a crappy piece of garbage
* reduced ore spawns on Gas Giants
* fixed mech blueprints not properly spawning
* updated numerous weapon sprites:
* incinerator
* Inferno Gun
* elder repeater
* elder ripper (Frann)
* elder pistol
* elder carbine

* new Precursor stuff added
* Inferno Gun renamed to simply "Inferno", and corrected to be two handed. It has also gained a Fireball alt-fire
* reduced potency of Heatwave I weather type.
* Exceptional Bees should properly produce Exceptional Combs
* Bee guns should now properly unlock
* reworked Mama Poptop boss room
* Asteroids can now spawn neptunium, uranium, plutonium and thorium

Update: Sep 8, 2017 @ 1:03pm

nothing major here:

* fixed precursorshot2 frames
* fixed fublackbat frames
* added Precursor Warbot, replacing the clunky one in precursor micros

Update: Sep 8, 2017 @ 6:20am

* updated Credits.txt file
* tightened up the weapon tooltip Level display and removed the Lvl abbreviation completely
* Wildfire projectiles changed. Damage remains the same, but they now split on impact with both walls *and* monsters, and the initial projectile no longer pierces. Those split from it, however, do. So you need to hit a target to get the most out of the mid-ranged base shot.
* added Effigium Rapier. (YAMEROOO)
* fixed Algae food spelling mistakes (Slugbait)
* updated Snub Gun graphic
* added Wicken, Gas Allergen, Spore Allergen, Black Bat (new) (tamamo89)
* Icer is now properly categorized as a machine pistol
* some ore distribution changes on the terrestrial level to some biomes with too much ore in high tiers.
* some bee types no longer spawn in caves/underground

* new Mech parts from Amee102! You can find the Explorer Chest and Explorer Legs from picking up carbon plates or via looted blueprints (Amee102)

* Observer mech body stats changed to give it a more balanced stat set
* Booster: Speed 6/ Control :5 ----> Speed 4, Control 7
* Body: Energy 5, Protection 4 ----> Energy 6, Protection 5
* Legs: Speed 7, Jump 6 ----> Speed: 5, Jump: 6

Update: Sep 6, 2017 @ 6:56am

* added 11 new pistols: These will need balancing, probably. Most should be pretty fair already though!
* Snub Gun (3) - fires controlled 3-round bursts. Counts as a Hunting weapon.
* Blasthammer (4) - a hand-held shotgun
* Showstopper (4) - single shot high-calibre pistol
* Vagabond [Ashey] (4) - Super reliable smg
* Wildfire (5) - rounds split wildly after impact
* Vengeance (6) - scorch foes with single-shot power
* Icer (6) - slow em in their tracks!
* Cyclone [uxie] (5) - supreme fire rate incendiary pistol
* Obliterator [retoid] (6) - wow.
* Tiny Dancer (5) - Sounds non-threatening. Isn't. Dangerous energy pistol
* Floran Needler (3) - Does exactly what it sounds like.

* added Precursor Cannon (Link) - Uber death cannon! still refining this one.
* some gravaug fixes (Kherae)
* mace handles repositioned (thanks, nefrem!)

* adjusted Status window display to auto-update and cleaned up code to operate smoother (thegamemaster1234)

Update: Sep 3, 2017 @ 4:43pm

chakrams will no longer crash

Update: Sep 3, 2017 @ 2:58pm

* added modular action "multiswoop" (tamamo)
* additional function to the modular fire action: Burstfire (tamamo)

* removed now-useless Tech crafting tab from Nanofabricator
* the Lab Tablet now accesses Tech Upgrade and Tech Unlock menus to avoid outpost travel. It is now named the Tech Tablet.

* added Level to various weapons that were missing it

* earthquakes now pay an appropriate sound
* maces should no longer break when upgrading too far, breaking their fireTime. Instead, they (like axes, hammers and katanas) get no fire speed improvement. They do, however, get Stun chance increases to compensate (like hammers)
* rearranged Celestial distribution:
* blue stars are 50% less common. I have removed the second type, which existed solely for the sun "skin" but had no other differences.
* all FU star types are more spread out, less likely to form clusters, and are more rare than previously. This should result in a more spaced out universe generation, with more Vanilla stars being visible (especially Frozen stars which were all but impossible to find). Note that this will not change for your current sector on the starmap, and new stars need to generate for this to be implemented in your universe.