Starbound

Starbound

Frackin' Universe
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Update: Oct 3, 2017 @ 9:28am

* Fissure Splitrifle primary and secondary have been improved in damage, speed and utility.
* adds Proto Augment (slugbait)
* adds dyable guardian wings (Reginald Halifrax)
* precursor generator now correctly accepts elder fluid (Mikenno)
* precursor spawner tweaks (hubnester)
* new icon for corvex seed (retoid)
* grammar fixes (retoid)
* Changes the tech collection to use the tech icons for it's icons and makes tech crafting directly unlock the recipe unlocks and collectable (no longer gives the item) (Hubnester)
* Lightning Storms (more specifically, severe ones) are super dangerous now. You're gonna want to head underground for them for *certain* now.

Update: Oct 1, 2017 @ 6:20pm

statusWindow expanded button no longer causes issues with non-FR users

Update: Oct 1, 2017 @ 4:48pm

* new Liquid Mixer sprite (retoid)
* Flexx Capes are now dyable (Reginald-Halifrax)
* irradiated biomes should be much more common,, now appearing in radioactive and red stars rather than only sporadic in binary, and the occasional moon
* fixes a critical issue with the new berserk augment

Update: Oct 1, 2017 @ 9:56am

* trees can now be grown in hydro trays (hubnester)
* new ambiance for Red Deserts (Manly Iron)
* sulphuric additions
* corrects a missing itemdescription file

Update: Oct 1, 2017 @ 5:58am

* Cellular Set bonus now properly activates
* Music Player should properly unlock (Hubnester)
* Enriched Plutonium and Uranium will now convert in the Erchius Converter (RockCat)
* typos related to "stomache" fixed (retoid)
* corrected render layers for gas bags and skywhales
* added some new types of augments
* added Precursor Spawner (Hubnester)
* mountainous biome zerchesium rates (surface) slightly improved
* mountainous biomes now have richer ore veins
* sulphuric biome ore veins are richer
* sulphuric world spawns adjusted
* Status Window enhanced with mucho additional info! (zimberzimber)
* adjusted some tech recipes
* improved nav map planet name colors

Update: Sep 29, 2017 @ 8:37am

* all burrowers do 50% their previous damage with individual body segments. The head and tail inflict the same damage as before. This should make them a bit less nightmarish underground and easier to handle in groups.

* tweaked balance on the Sentry gun primary projectiles. Pistols have less damage, rifles gained some damage, and the railgun also gained a small boost to damage

* Protector armor bonus adjusted. It now grants +4% crit, rather than +12%, and applies this bonus to all bladed melee weapons rather than only daggers, shortswords and broadswords

* reduced crit bonus on all armor sets to be in-line with recent balance adjustments
* Numerous weapon balance adjustments, especially to the weapons originally from the old Peglaci race mod. You'll find most of them rescoped and rebalanced. Several less useful weapons are now quite good. Shop around.
* protogun and protopistol visuals changed


(tamamo89)
* Iron, Tungsten, Titanium, and Durasteel weapon recipes altered.
* Bone and Leather Equipment now available on armory and respective vanilla station.
* Ice Wand Recipe Altered And Level Altered so it's Tier 2 instead of 3. We have zero tier 2 staffs and wands.
* Poison wand now requires Titanium Bars instead of Durasteel since it's Tier 3. Making the bar tier match the item tier.
* Nerfed the buff given by the alt ability on the Eldritch Staff.
* Increased bonebow damage a little bit so it sucks less. >_<

Update: Sep 27, 2017 @ 7:10am

* airstrike performance improved, and given an arc so you can shoot over objects
* Distortion Sphere 2 bomb explosion radius reduced, but it now gives a bit more lift from the explosion
* made the Armor Sphere bomb has been further improved, making it a *clearly* better bomb that that offered by any other sphere tech. Additionally, Armor Sphere can now jump and has slightly improved traction
* Knifetops no longer cause collection-induced crashes when captured
* added Music Player object (Hubnester)

* fixed creature collection being broken due to Knifetops
* horses now have a death sound (hubnester)
* fixed several mission issues (TheObserver)
* fixed a critical bug in the last puzzle of the Frozen Wastes where it was not allowing liquid flow within the liquid puzzle
* removed erroneous minable blocks in the Frozen Wastes
* final puzzle has two additional doors to prevent cheating through said door.

Update: Sep 26, 2017 @ 8:33am

* Arc Smelter and Blast Furnace should properly process Elder Stone (Hubnester)
* aviangod wings should have an augment slot (adaxe)
* new station: Liquid Mixer. Combine liquids to form their merged result (based on liquid/liquid interactions) (Hubnester)
* new gun: Disc Rifle
* reworked Thorn Rifle, Sentry Rifle and Senty Railgun alts
* reworked Sentry Rifle and Sentry Railgun primary fires
* Magma Vulcan alt reworked
* added Artillery Strike weapons
* crafted/summoned drones have better resistances, and immunity to shadow effects
* new insanity visuals will not affect monsters, pets, or npcs
* Centrifuge power drain should be corrected (cat2002)
* instead of 5 logs -> 1 methanol or 5 timber -> 1 methanol, the options are now 5 logs -> 1 methanol, 20 timber -> 1 methanol, or 1 apple juice -> 2 methanol (Mikenno)

Update: Sep 24, 2017 @ 4:30pm

* increased battery output by +2 for tier2 and above. The Ultra battery is now blessed with a 20W output in place of 16.

* new mob: Knifetop (Junosato). It's exactly what it sounds like.

* you can no longer capture the Precursor Warbot

* precursor glass is now dyable (retoid)

* Vagabond gun now shows proper element

* adjusted Insanity visuals

* Lightless and Shadow themed worlds, as well as a few other key places/effects, have a new effect for darkness. It is completely unresistable except by Darklight flowers, but has no negative effects other than restricting your visual range

* fixed shoggoth sound effects being painfully broken on init. It should stop mega-spamming its greeting now.

* Inferno has had its firing sound reworked

* starspawn attack timing adjusted

Update: Sep 23, 2017 @ 4:39pm

* visual adjustments to the borders of the Science Outpost

* all FU ores now smelt at the same speed

* fixes the wrong tenant spawning with the oasis door/nature themed furniture. The thickjungle colonist now requires 8 nature, and 2 lights. Priority was lowered from 10 , to 5.