Starbound

Starbound

Frackin' Universe
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Update: Oct 27, 2017 @ 7:58pm

* huge!!!! content update (Tamamo89, Gainem, Cari). Most is not live yet. It's not quite ready.
* added tons of contributor objects (Hubnester)
* adds Perfect furniture set (Hubnester)
* adds solar panel block (rockCat) (Hubnester)
* added Head in Jar hat (retoid)
* standardizes spidersilkblockmik (Mikenno)
* replaced precursor table sprite to better match the rest of the set
* tweaked Artifact Augment bonuses for balance. Many bonuses are lower, as they were far (far) too good.

Weapons
-----------------
* new weapons: Veilbreaker, Shuriken Cannon, Blast Gun (shotguns)
* nwe Longsword: Kai Cleaver (Junosato)
* When scoring Critical hits, Daggers now have a chance to inflict paralysis and a 5% defense reduction (base 5% chance)
* corrected crit specials for melee weapons so that the spawned effect travels their attack path rather than being stationary on the player
* Lowered base chances for spear, shortspear, mace, rapier, shortsword, hammer, greataxe and axe crit specials to 1% (from 5%)
* all Shortspears have adjusted hitboxes, as they were too long and too wide, making them vastly more dangerous than other weapons in the one-handed category.

Update: Oct 25, 2017 @ 10:40am

Science Outpost MA should no longer cause a crash

Update: Oct 25, 2017 @ 6:55am

* crafting stations in the Science Outpost are no longer useable (or rather, they access blank menus with nothing in them). This is purely to encourage actually building the stations and not getting immediate access to a ton of recipes you aren't ready for yet, as well as crafting gear without actually making the stations yourself.

* precursor warbots no longer spawn naturally in precursor biomes
* precursor warbot protection increased by 10% (20% -> 30%)

* new crew type: Guardian. These guys are tough to damage and carry a mace and shield. They increase your defense.

* energywood can now be used as a fuel in Combustion, Alternator and Quantum generators

* Distortion Sphere II, Armor Sphere, Microsphere and Micro Bomb Sphere have increased jump distance
* Precursor Healing Pistol effect corrected, and should no longer break when using near enemies or when having no energy


* Adds (mostly) decorative upgradeParameters to the Aetherium weaponry. (Mikenno)
* Aetherium Sansibar --> Aetherium Scimitar now Aetherium Scimitar --> Aetherium Beheader. Something will be done with the Sansibar sprite eventually.
* Aetherium Punyal rebalanced. Mainly, the fire speed is vastly lowered. It now deals burst damage, which helps deal with small range causing the user to easily take damage. (They don't have to be in range for as long). Additionally, it now has large critical hit damage bonus, and a slightly increased critical hit rate. (Because it was kind of trash)

* Fixes the offset issue with precursorconverter2 and adds fullbright frames to the blast furnace. (Hubnester)
* Adds a portable water pump epp that gives you 1 water every second and a blood draining epp that reduces your max health by 5% and gives you 1 blood every 5 seconds. Infinite item status lua improved (thanks to cat2002) (Hubnester)

* Fixes the hydroponics tray trying to give you saplings instead of seeds if it was unloaded then loaded again. Renamed energyorb.modularstem to energyorbstem.modularstem to fix an issue with it in the hydroponics tray. (Hubnester)

Update: Oct 24, 2017 @ 7:06am

* corrected Precursor armor description to not mention disabled zero-G immunity

* Ultramesh armor now uses proper t6 resources in its recipe
* Ultramesh legs no longer provide swimboost outside of set bonuses, and the swimboost has been upgraded from swim boost 1, to swim boost 2.
* Ultramesh electric immunity reduced from 50% to 40%

* Quantum now requires the Antimatter as a component, which it should, considering that it is a straight upgrade.
I changed the Quantum's crafting recipe to tier a bit better, and Antimatter now requires the Protocite, rather than Antimatter, Energy Pack. (Mikenno)

* Added new plant, icicleshoot to several Snow/Ice biomes. (retoid)

* removed deprecated roof extractors (whismerhill)

* reduced air-based spawn rates

* Adds material + liquid interaction recipes to the liquid mixer. Fixes a couple blocks that interact with liquids and removes duplicate liquid interactions (removed the interaction that doesn't work). (Hubnester)
* REMOVED A FEW INTERACTIONS THAT GIVE ELDER FLUID to reduce its frequency and ease of use (Hubnester)

* Infinite beer epp (the amount given per update and the max amount until it stops giving you it can be configured in the status effect file) (Hubnester)

* Makes it so that terramart shipments 3.0 and 3.5 sell items at the modified price if their price has been modified (Hubnester)

Update: Oct 23, 2017 @ 6:13am

* moar changes to precursor dungeon

* paper wings value corrected to 2% physical resist
* bone wings no longer grant +500% physical resist

* added Precursor Harbinger (Gainem)
* adjusted precursor npc loadouts
* added Precursor Gravity Shunt

* Add frackin universe music to the music player. They have been put in the FM category. (Hubnester)
* Makes it so ship pets are not able to be interacted with (will cause incompatibility issue with any mod that modifies groundPet.lua( (Hubnester)
* Microsphers no longer suffocate on ceilings (Hubnester)
* corrected broken set bonus on Masquerade armor

Update: Oct 20, 2017 @ 9:18pm

tons of precursor dungeon adjustments

new tech within said dungeon

Update: Oct 20, 2017 @ 2:13pm

minor precursor dungeon changes to streamline progress

Update: Oct 20, 2017 @ 12:48pm

should correct the last little frames issues

Update: Oct 20, 2017 @ 12:11pm

frames fix

Update: Oct 20, 2017 @ 11:42am

* precursor dungeon changes:
- added a *ton* of new decoration items to give it all more life!
- changed some areas around for better movement

* fixed an exploit with bone/oil extraction

* added new Penumbral plants (retoid)

* rebalanced hailstrike to bring it in-line with other recent balance fixes. You'll find it more niche, and less all-encompassing-destroyer now:
-base damage reduced from 10 -> 6.4
- primary explosion no longer does extra damage
- fire speed increased from 0.12s -> 0.24s
- split projectile backwards distance doubled
- reduced splitting projectile damage by 50%, and back-shots by a further 50%
- reduced speed of splitting projectiles and back projectiles by 10
- energy per shot increased from 35 -> 40
- alt fire live time reduced from 1s to 0.85s,
- alt fire gains knockback of 12 per beam
-* alt fire gains increased damage (4.4 -> 5)

Monsters
-----------------
* discontinued the Water Bot. It cannot be crafted any longer. (see below)
* Water Bot has been changed into a precursor mob, as it was effectively useless anyhow and was just comedic in nature.
* new mob: Precursor Sentry