Starbound

Starbound

Frackin' Universe
Showing 711-720 of 1,293 entries
< 1 ... 70  71  72  73  74 ... 130 >
Update: Aug 10, 2017 @ 2:56pm

fixes chakram call causing crash with armory

Update: Aug 10, 2017 @ 1:22pm

added forgotten in-hand graphics for gold/titanium chakrams

Update: Aug 10, 2017 @ 1:01pm

* added Gold and Titanium Chakram (CariTheKitty)
* made some armor set adjustment. This is step one in trying to clean them up a bit and run with less impact on processing. (PParrot)
* corrected wooden boomerang recipe (PParrot)
* corrected some typos

Update: Aug 10, 2017 @ 10:30am

* fixed xeno extraction for meatvines and boneboo
* fixed issue with ground monsters/mobs/critters being stuck in the floor. (CariTheKitty and Koritastic. )
* small hydroponics tray fix (cat2002)
* new Rokk flyer (reskinned Gryphon). Has hailstrikes. What more could you need?. This is PURELY early-testing, as it hasnt got all its pieces done yet.
* corrected solar power issues
* added Plasma Staff and Plasma Broadsword (Sacre)
* added Frisbee (CariTheKitty)
* added Wood Boomerang

Update: Aug 9, 2017 @ 10:57am

* added new Stats menu. access it via the newly added Personal Tricorder tablet, which can be unlocked with Tungsten and crafted at a tinker table. This will allow you to keep an eye on all your immunities, resistances and so forth at a glance. A *very* handy device! Note that you can *also* access it from the quickbar added by stardustlib (or the standalone version)

* new Contributor weapons added:
* Breach Set: Gun, Breach Blaster, Breach Pistol, Breach Blade. Type: Plasma (Sacre)
* Aetherium Scythe (CariTheKitty)
* Titanium Scythe (CariTheKitty)
* Primitive Scythe (CariTheKitty)
* Gold Scythe (CariTheKitty)
* Gold Rapier (CariTheKitty)
* Irradium Rapier (Moonlit Comet)
* Ancients Longsword (Sacre)

* Igarmor and Crustoise now have a chance to drop bugshell when hunted
* fix to tether statue
* new Mech Legs for the Observer mech body (DarkPursuer)
* replaced sprite for Knight Statue with custom art (DarkPursuer)
* Halver objects should properly take half stacks via ITD transfer (Ourous)
* isogen and pyreite immunity bonuses swapped. core armor bonuses (damage types) remain as they always were.

Update: Aug 8, 2017 @ 5:27am

* corrects a small bug with Solar power generation

* Isogen and Pyreite armor resistances swapped. Isogen now grants 60% Fire resistance, while Pyreite grants Ice resistance.
* They retain all of their other previous abilities

* small wind turbine improvements:
* It's animation is smoother in windy conditions, resulting in a less jerky spin
* small math adjustment to fail conditions
* cosmic quarterstaves now use the proper effect on alt-fire

* new mobs added - Spider Droid, Mounted Poptop (Junosato)

* bee wings and several other wing-packs got a definite upgrade for mobility, increasing their overall speed and agility and working so long as the player is not on the ground (rather than only when falling)

* crunchy chicks can now be used as a cruel but fantastic fuel in a Combustion Generator

* testing a stack-halver ITD item. I have *not* tested this and it may horribly break

* some adjustments to Vinj's house on Lush biomes.

* New couch from PParrot with multiple seats

Update: Aug 7, 2017 @ 6:00am

* fix for fally-fally-crashy-crashy issue

* parasprites now spawn in select biomes

Update: Aug 6, 2017 @ 8:58pm

* hotfix for some issues with energy not regenerating due to some wonky nonsense we missed, when traversing certain tiles

* honey (liquid) now centrifuges for Amber

* elite bounty hunters can no longer carry precursor vaporizers or atom smashers

Update: Aug 6, 2017 @ 7:52pm

removed debug code

Update: Aug 6, 2017 @ 7:11pm

* tether statue adjustments (CariTheKitty)
* removed debug code from quantum generators (cat2002)
* mining lasers all have at least 1-tile background mining from tier 1, rather than tier 3 and beyond. Most background mining from 3+ has increased radius by 1 tile.

* new Solar station module (cat2002)
* Solar Panels operate differently. Height is no longer a factor in their placement. Actual light level determines their potency. Power output has been adjusted as well, topping out at around 24 power for the solar tower.
*Artificial light still works, albeit at *much* lower rates, meaning you will never get max power from a solar panel without sunlight.
* Solar Panels will operate on space stations, but never at the absolute max efficiency.