Dota 2
SWAT: Reborn
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Update: May 7, 2019 @ 9:26pm

1.13.0
+ Added Challenge mode
+ Added new Notifications system
+ Improved Minimap
+ Improved map design of City and Hive
+ Antidotes not automatically spawn in City and Hive
+ Added new settings: auto nanites, show hints, and minimap icons
+ Difficulty voting is now done during the loading screen
+ Improved officer select and creation screens
+ Officer select screen can now be paused by clicking the timer
+ Removed "Perfect" Insane mode from City and Hive.
Rank 11 is now achieved by Insane mode with Challenges enabled
+ Player health bars now match their color
+ Added progress bars for scientist and Nemesis forcefield
+ Added new models for A.P.C.s and dropped items
+ All slows now stack (with diminishing returns) and can go below 100ms
+ Medic: Mending station now improves nanites efficiency instead of armor
+ Pyro: Incendiary rocket's damage increased based on number of rockets in target
+ Sniper: Concussion grenade can now slow units to below 100ms
+ Watchman: Android now improves nanites efficiency instead of armor
+ Pack Rat: Now reduces Locker size to 4 slots.
+ Hacking: A.B.M.s now have a cooldown before they can be hacked again.
+ Shops: Buying stackable items will now stack with items in inventory even if inventory full

Bugfixes:
+ Fixed officer selections not always appearing
+ Fixed some issues with unit names
+ Fixed issues resulting from high armor units
+ Fixed not being able to empty pill pouch in lab in Defense

Update: Feb 5, 2019 @ 4:53pm

Hotfix addressing some minor bugs

Update: Feb 4, 2019 @ 8:36pm

1.12.4:
+ Pyrotechnician: Firefly now has visible life bar above it.
+ Watchman: Returners now return with 100% of mana they were unsummoned with.
+ Hacking: Now done automatically when near an A.B.M.
+ Hacking: Can now hack A.B.M.s without power, but takes longer
+ Hacking: Auctioning items gives 50% fewer credits, but increases hacking A.B.M. pool.
+ Freeze Ray: Increased effectiveness against bosses - lowers Super Mutant rage stacks.
+ Updated models of TNT Abominations and Kamikazi Canine.
+ Reduced SuperTNT zombie life during Nemesis fight.
+ Reduced Firefly zombies during Nemesis fight.

Bugfixes:
+ Fixed radiation damage waking units that are asleep

Update: Feb 1, 2019 @ 4:40pm

Recompiled minimap images.

Update: Jan 19, 2019 @ 9:49pm

+ Fixed some resource loading issues

Update: Jan 19, 2019 @ 6:57pm

1.12.3:
+ Heavy Ordnance: Power Grid cooldown reduced
+ Super Mutant enrage reworked and now has a higher damage threshold
+ Super Mutant radiation level buffs have been reduced
+ Enemy ranged units now deal more damage vs contraptions
+ Extinction: Super rad initial armor value reduced

Bugfixes:
+ Fixed model error on an enemy soldier

Update: Jan 11, 2019 @ 4:53pm

Resource compilation fix

Update: Jan 9, 2019 @ 7:25pm

1.12.2:
+ Heavy Ordnance: Minidroids are now immune to Lockdown knockback
+ Item targetting skills can now directly target items in the owner's inventory.
+ Added Super Mutant "Enrage" bar HUD
+ Boss vibrations now affect APCs
+ Umbrella squad strength reduced in lower man games
+ Improved minimap icons and buff UI

Bugfixes:
+ Maverick: Fixed item usability not updating after mutation
+ ChronoTech: Using the item will no longer broadcast the use message to the entire team.
+ Survival: Fixed an issue causing the HUD to display a negative rad count
+ Armor is back to +5% effective hp instead of new Dota 2 system for all units.

Update: Nov 20, 2018 @ 8:53pm

Hotfix for Dota 7.20 Patch

+ Fixed game failing to load properly because of the Dota 7.20 patch
+ Removed new portal scroll button on HUD

Update: Oct 18, 2018 @ 10:36pm

Fixed some map issues