Dota 2
SWAT: Reborn
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Opdatering: 7. maj 2019 kl. 21:26

1.13.0
+ Added Challenge mode
+ Added new Notifications system
+ Improved Minimap
+ Improved map design of City and Hive
+ Antidotes not automatically spawn in City and Hive
+ Added new settings: auto nanites, show hints, and minimap icons
+ Difficulty voting is now done during the loading screen
+ Improved officer select and creation screens
+ Officer select screen can now be paused by clicking the timer
+ Removed "Perfect" Insane mode from City and Hive.
Rank 11 is now achieved by Insane mode with Challenges enabled
+ Player health bars now match their color
+ Added progress bars for scientist and Nemesis forcefield
+ Added new models for A.P.C.s and dropped items
+ All slows now stack (with diminishing returns) and can go below 100ms
+ Medic: Mending station now improves nanites efficiency instead of armor
+ Pyro: Incendiary rocket's damage increased based on number of rockets in target
+ Sniper: Concussion grenade can now slow units to below 100ms
+ Watchman: Android now improves nanites efficiency instead of armor
+ Pack Rat: Now reduces Locker size to 4 slots.
+ Hacking: A.B.M.s now have a cooldown before they can be hacked again.
+ Shops: Buying stackable items will now stack with items in inventory even if inventory full

Bugfixes:
+ Fixed officer selections not always appearing
+ Fixed some issues with unit names
+ Fixed issues resulting from high armor units
+ Fixed not being able to empty pill pouch in lab in Defense

Opdatering: 5. feb. 2019 kl. 16:53

Hotfix addressing some minor bugs

Opdatering: 4. feb. 2019 kl. 20:36

1.12.4:
+ Pyrotechnician: Firefly now has visible life bar above it.
+ Watchman: Returners now return with 100% of mana they were unsummoned with.
+ Hacking: Now done automatically when near an A.B.M.
+ Hacking: Can now hack A.B.M.s without power, but takes longer
+ Hacking: Auctioning items gives 50% fewer credits, but increases hacking A.B.M. pool.
+ Freeze Ray: Increased effectiveness against bosses - lowers Super Mutant rage stacks.
+ Updated models of TNT Abominations and Kamikazi Canine.
+ Reduced SuperTNT zombie life during Nemesis fight.
+ Reduced Firefly zombies during Nemesis fight.

Bugfixes:
+ Fixed radiation damage waking units that are asleep

Opdatering: 1. feb. 2019 kl. 16:40

Recompiled minimap images.

Opdatering: 19. jan. 2019 kl. 21:49

+ Fixed some resource loading issues

Opdatering: 19. jan. 2019 kl. 18:57

1.12.3:
+ Heavy Ordnance: Power Grid cooldown reduced
+ Super Mutant enrage reworked and now has a higher damage threshold
+ Super Mutant radiation level buffs have been reduced
+ Enemy ranged units now deal more damage vs contraptions
+ Extinction: Super rad initial armor value reduced

Bugfixes:
+ Fixed model error on an enemy soldier

Opdatering: 11. jan. 2019 kl. 16:53

Resource compilation fix

Opdatering: 9. jan. 2019 kl. 19:25

1.12.2:
+ Heavy Ordnance: Minidroids are now immune to Lockdown knockback
+ Item targetting skills can now directly target items in the owner's inventory.
+ Added Super Mutant "Enrage" bar HUD
+ Boss vibrations now affect APCs
+ Umbrella squad strength reduced in lower man games
+ Improved minimap icons and buff UI

Bugfixes:
+ Maverick: Fixed item usability not updating after mutation
+ ChronoTech: Using the item will no longer broadcast the use message to the entire team.
+ Survival: Fixed an issue causing the HUD to display a negative rad count
+ Armor is back to +5% effective hp instead of new Dota 2 system for all units.

Opdatering: 20. nov. 2018 kl. 20:53

Hotfix for Dota 7.20 Patch

+ Fixed game failing to load properly because of the Dota 7.20 patch
+ Removed new portal scroll button on HUD

Opdatering: 18. okt. 2018 kl. 22:36

Fixed some map issues