Arma 3
Vcom AI V3.4.0
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Update: Aug 16, 2020 @ 6:44pm

Vcom 3.4 Update Changes

-AI will clear buildings more aggressively

-New AI movement system

-Added support for enhanced movement. AI can utilize enhanced movement to move around the battlefield

-AI will utilize smoke grenades and frag grenades more often

-Drastically improved AI debug information

-AI will heal themselves more often. AI medics will heal teammates who do not have medikits/fac's

-Experimental driving update - helps AI avoid collisions and attempts to stop them from running over friendlies

-Improved sniper AI

-AI use static weapons more effectively

-Artillery has been re-worked. They will have to bracket enemies in.

-AI skills can all be modified via CBA now

-Added new CBA/config options

-Other stuff..I dunno. I am tired.



SUBMIT BUGS HERE: https://discord.gg/Unh8976
Provide as much detail as possible

Use the GitHub page for the latest updates: https://github.com/genesis92x/VcomAI-3.0



AI Modification: Faster, Smarter, and Deadlier AI.

Vcom AI 3.0 is an AI overhaul modification (Script or Mod) that aims to change the feel of combat in a PvE environment.

What does Vcom AI 3.0 offer?

-Optimizations-

For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81.

Functions on a group based FSM system, instead of an individual AI system. Allowing for better FPS, control, and cohesion with AI.

Removed fluff and unnecessary code from Vcom AI 2.81, making the mod/script much more focused.

-Customization-

Use the Userconfig file to modify Vcom AI to your liking, or if CBA is running you can modify the settings in-game and on the fly.

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

-AI can have side based/classname based skill settings.

-AI will utilize enhanced movement (if it is enabled) to vault/climb over walls

Update: Jul 16, 2019 @ 9:12pm

Due to me being lazy I will list a few of the improvements here

- Addressed many of the reported bugs

- New AI suppression system (AI will suppress players more)

- New sniper AI system (Snipers will engage further out and more accurately, their skill changes dynamically based on distance - keep in mind AI will not typically engage past serverside viewdistance settings in the server.cfg)

- Implemented Vcom Driving into Vcom AI (Turned off by default, A highly experimental feature that is still being worked on)

- New settings for player AI skill settings for each side

- AI received better hearing aids

- AI should no longer mass heal themselves

- Player should (hopefully) not receive random waypoints.

- Better Zeus control of squads in combat

- More stuff I forgot.

Update: May 5, 2019 @ 10:04pm

Update: Mar 26, 2019 @ 12:31pm

-Fixed a few errors regarding to radios and unit cohesion

I am sure there will be more bugs. But here is your Hotfix for now :)

Update: Mar 25, 2019 @ 11:00pm

-CBA integration fixes
-Artillery error fixes
-Added Vcom Driving (experimental)
-Vcom AI will ignore squads with players in them
-Overhauled initialization
-AI movement during combat tweaked
-AI healing improved
-AI unique animations
-Other things I forgot about

Update: Nov 20, 2018 @ 2:33pm

Fix for CBA error

Update: Nov 18, 2018 @ 9:44pm

Update: May 9, 2018 @ 3:10am

-Fixed issue with CBA and VCOM compatability

Update: May 8, 2018 @ 11:15pm

Update: May 8, 2018 @ 11:04pm