Arma 3
Vcom AI V3.4.0
Showing 11-20 of 24 entries
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Update: Dec 2, 2017 @ 2:47am

-Fixed tanks and vehicles being too scary to be in for AI.
-Many other bug fixes.

Update: Dec 1, 2017 @ 3:09pm

Update: Sep 28, 2017 @ 11:26am

Update: Sep 11, 2017 @ 2:09am

Update: Sep 11, 2017 @ 2:02am

Vcom AI Changelog 9/11/2017
*Fixed* AI will properly disembark vehicles, most of the time.
*Changed* AI will now only call in an appropriate amount of reinforcements.
*Changed* AI have a cooldown to how often they can call in reinforcements (per-region basis)
*Fixed* AI will no longer hug the ground for the rest of their lives after combat. PTSD is a serious thing and proper therapy needs more funding.
*Fixed* Aircraft transporting AI will now attempt to unload the troops, even if under fire. They used to wait until it was perfectly safe before.
*Fixed* Config errors
*Changed* VCOM In-game options dialog now only shows if you are an admin. It is now, by default, in the top right corner of the screen and will appear only if the player mouses over that area.

Update: Sep 8, 2017 @ 11:55am

*Optimized* Checkbag function improved in terms of speed
*Optimized* Deploy static and disassemble static speed improved
*Optimized* FSM system has been optimized for faster performance.
*Optimized* Placing mines and satchels on structures has been optimized. The AI no longer need to leave the group either.
*Optimized* Changed several functions from 'spawn' to 'call' to decrease possible script-lag.
*Added* VCOM_FPSFreeze in userconfig file for disabling Vcom on units when server FPS drops below a certain level
*Added* VCOM_LeaderExecuteLimit variable in userconfig file to limit the # of leaders executing commands at once.
*Added* VCOM_BasicCheckLimit variable in userconfig file to limit the # of units executing basic commands at once.
*Added* VCOM_DisableDistance variable in userconfig file to disable Vcom AI on units when the enemy is over this distance.
*Added* Side based skill settings in userconfig file.
*Added* Classname specific skill settings in userconfig file.
*Added* Artillery cooldown timer in userconfig file.
*Added* Artillery dispersion range in userconfig file.
*Added* VCOM_WaypointDistance variable in userconfig file. This variable controls how far AI commanders can set waypoints from their targeted area.
*Added* AI will go prone when struck by a projectile.
*Added* Dynamic static weapon support for mods
*Changed* AI Artillery will now take into account the size of the squad when determining how many rounds to fire.
*Changed* AI Garrison consider range increased to 50 meters.
*Changed* AI will patrol inside garrisoned structures now while on a HOLD waypoint.
*Changed* Slightly improved behavior of AI in vehicles
*Changed* this setvariable ["NOAI",true]; changed to this setvariable ["VCOM_NOAI",true]; !!!!!!!!!!!!!!!!

Update: Jan 6, 2017 @ 12:50am

Update: Jan 6, 2017 @ 12:42am

Vcom AI Changelog 2.81

*ADDED* AI have a better time following waypoints in combat.
*ADDED* AI will more aggressively clear out buildings now.
*ADDED* New settings in the userconfig file and VCOMAI_defaultsettings.sqf file for fine-tuning the queue system.
*FIXED* AI assaulting a point sometimes would get stuck when AI deemed no cover was findable.
*FIXED* Zeus controlled AI should now handle even better.
*OPTIMIZED* Many functions and scripts heavily optimized.
*OPTIMIZED* New queue system for AI taking cover and other HEAVY functions.

Update: Nov 30, 2016 @ 7:51pm

Vcom AI Changelog
*FIXED* AI no longer have godly-insta detect when entering combat mode. Vanilla AI seem to have a boost to their detecting abilities in the last few patches.
*FIXED* AI will not run miles and miles to rearm now. (Thanks to burneddi and crewt)
*NEW* Ability to disable weather effects to accuracy.
*NEW* Ability to select percentage impact of weather effects.
*OPTIMIZATION* VcomAI_RearmSelf script has been optimized thanks to Crewt!
*FIXED* AI will no longer magically know when a grenade has been thrown or a mine placed. Thanks to Dancorg!
*NEW* Further implemented AI debug code to give a more accurate picture of what the AI are thinking and doing.
*FIXED* VCOM_AIMagLimit actually impacts the AI decision making now.
*FIXED* AI in vehicle types of "Planes" will no longer use VcomAI.
*FIXED* AI carrying mortars will not deploy and attempt to shoot said mortar indoors.
*NEW* Added new suppression mechanics for both players and AI. This reduces ability to accurately return fire while under fire. Due to the experimental nature of this change this mechanic can be disabled or modified easily via the config.
*NEW* Added a new 'adrenaline' mechanic for both players and AI. This slightly speeds up units when under fire for a short time, allowing units to seek cover and positon more effectively. Due to the experimental nature of this change this mechanic can be disabled or modified easily via the config.

Update: Aug 24, 2016 @ 3:42pm

Vcom AI Changelog

*NEW* The first revision of AI rearming is now in. AI will attempt to grab nearby ammo when low.
*NEW* Added "VCOM_AIMagLimit" to the config. When the AI reach this number of mags left, they will begin searching for ammo.
*NEW* VCOM_AIDEBUG = 1, now makes the AI talk about what is going on. Although this is funny/cute, it is purely for debug purposes to see what is going on during combat or to see how the AI are. THIS IS MESSY. Large numbers of AI will cause problems.
*NEW* When entering combat, AI now wait 30-120 seconds before calling for help. If the group is destroyed before this timer, no help is called for.
*NEW* Added Vcom_ActivateAI variable. When set to false (Vcom_ActivateAI = false) no AI new AI will be processed by VCOMAI. This variable can be toggled on/off dynamically.
*FIXED* AI getting stuck when exiting combat and refusing to move. (Thanks hyzoran!)
*FIXED* AI getting stuck when Enemy is too far away. (Thanks hyzoran!)
*FIXED* AI getting stuck when no enemy's present on the map. (Thanks hyzoran!)
*FIXED* AI friendly factions firing upon friendlies. (Thansk autigergrad! Thanks S.Crowe for a fix!)
*FIXED* Dismiss waypoints are improved.
*FIXED* AI will not properly call for help when coming under fire.
*FIXED* AI should be less willing to jump from helicopters to end their lives sooner.
*CHANGED* AI will not instantly know the where-abouts of a unit when coming under fire. They will always know the *general* direction of fire, but not the exact position of the unit. So they will still be able to return suppresive fire after they re-collect themselves.
*CHANGED* Civilian AI's removed from VCOM's interactions by default. (Thanks Vasily!)
*CHANGED* AI should prefer sticking close to their squadmates in most situations, but still willing to spread out to flank and get into cover. (Thanks hyzoran!)
*CHANGED* AI call for help ranged increased from 800 to 1000 by default.
*CHANGED* AI hearing gunshots reduced from 800 to 500 by default.
*OPTIMIZATION* VCOM AI is now less demanding on resources. However, most tests show an average impact of ~6-10 FPS with 215 AI present on a map.