Arma 3
Vcom AI V3.4.0
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Update: Jul 9, 2016 @ 8:11pm

Update: Jul 9, 2016 @ 8:08pm

Update: Jul 9, 2016 @ 7:43pm

*OPTIMIZATION* Replaced MANY getvariable and setvariable commands and replacing with local variables where necessary/possible.
*OPTIMIZATION* Optimized the check AI leaders would do for enemies being inside buildings. It is less accurate overall, but should yield much better performance.
*OPTIMIZATION* Artillery firing function slightly optimized.
*CHANGED* HOLD waypoint will prevent AI from being pulled around by VCOM AI. AI will still notice fire/proceed to combat mode. AI will still take cover and move to better cover locations.
*CHANGED* HOLD waypoint will only make AI garrison if the waypoint is within 15 meters of a building.
*CHANGED* AI will surpress enemies better.
*CHANGED* AI will respect Zeus waypoints even better now. (Make sure to use "FULL" movement if you want them to move NOW)
*NEW* AI will not leave their cover if they have shot recently.
*NEW* AI will do much better with CQB. The amount of times enemy AI will run right by each other should be drastically reduced.
*NEW* AI can not see through smoke grenades
*NEW* AI set on "FULL" speed will charge their enemies and disregard cover unless under direct fire.
*NEW* AI's accuracy/vision is impact my rain intensity.
*NEW* AI defined as medics (by default, or by using the setUnitTrait command, will automatically heal hurt squad members when THEY deem is safe enough)
*NEW* AI that wander too far from their group will attempt to re-group if possible.
*FIXED* New vanilla units for Tanoa will deploy static weapons
*FIXED* Artillery units will now fire properly.
*FIXED* AI will ignore high flying aircraft for movement commands. This prevents AI trying to capture planes and rainbows.
*FIXED* AI's increasing accuracy system now works properly. The AI's accuracy will slowly increase as their enemies stick in one spot. Their accuracy is reset when target moves a short distance.
*FIXED* Fixed FSM hangup where AI would get stuck in a certain function - causing them to respond less to threats.
*FIXED* AI helicopters no longer attempt to fly into space with VCOM_AIDEBUG = 1 command.
*FIXED* Fixed AI squads getting stuck in certain cases and not advancing to a target.
*FIXED* Fixed AI squad leaders from charging off into the distance in most cases.

Update: Jul 9, 2016 @ 7:15pm